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RYLAYEH

   (40 reviews)
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6 Screenshots

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Ten levels based on the Lost City of R'Lyeh.


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sesq

  

this is so ugly it looks like its from 1996, killer gameplay though, real tude. raw proper right doom real shit etc etc

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elend

  

Absolutely not my cup of tea. Incredibly mazey map designs with hardly a landmark to grasp on to. Just look at the layout of Map02 and you get what I mean. That the author felt it necessary to guide you through the maps needs no further comment I think.

 

I did enjoy the custom and new assets. Some of the architecture looks really great as well, although most of it looks rather samey in the end.

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whirledtsar

  

Good wad overall, but honestly the first 1/3rd was so dull it almost made me give up on it. Corridor after corridor of shooting imp after imp or grunt after grunt, with an occasional baron to really spice things up. Thankfully the level design gets a lot more creative and fun as it goes on. The finale is appropriately grand, and I like how you retrace your steps back to the very beginning of the first level.

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Lane Powell

  

This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.

 

It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.

 

There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.

 

This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.

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Guest

  
unprecedented. brilliant. impressive. a dozen is not working. 5/5

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Eye del Cul

  
Awesome maps with a well done Lovecraftian theme. Love the chaotic architecture and the final fight. -- 5/5

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Guest

  
This is a set of really cool, lovecraft themed maps. A lot of crawling through castles and tombs home to unseen and unspeakable monstrosities(includ ing the agonizing lift setup in Octagony, which is NOT a good one). Design seems to take the best aspects of Romero and Petersen and blend it together in the best possible way. Unfortunately, you'll need a port that allows disabling of blocking hanging corpses to really enjoy it. -Marcaek

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Guest

  
Whoever said this was is full of shit.It is one of the best!

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Guest

  
Some really moronic design here. Whats up with the retarded moving floors that force the player to jerk off for 5 mins everytime your trying to find a new pathway? Stupid trolling. Waste of time. Dark cramped, boring design.

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NuMetalManiak

  
well this was okay, the gameplay is not bad at all and the atmosphere is certainly there. my biggest complaint would be the elevators in MAP03.

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Salt-Man Z

  
I loved this WAD. I realize it's not to everyone's taste, but the gameplay was right up my alley. And the architecture and atmosphere are both amazing. (MAP02 is my favorite of the set.)

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Guest

Unknown date

  
Nice WAD.

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Guest

Unknown date

  
Not bad; the setting is well done and the maps are varied in layout or functionality if not in theme. A few maps might suffer a bit here and there, such as some early decoration placements (they obstruct paths when using a z-clipping engine), that map centered around lifts, which tends to be slow, or Map05, which is moody but a bit "claustrophobic". Perhaps the item placement could have been optimized a bit more for pistol start games on each map, but overall there's some good quality in the set.

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Guest

Unknown date

  
Fantastic gameplay! Massive and challenging fights!!! And detail is nice enough! How did this one got so low votes?! 5/5 - Optimus

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Guest

Unknown date

  
Very atmospheric. 5/5

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Guest

Unknown date

  
Every level is almost exactly the same gameplay and textures. Imps, Hell Knights, Demons and huge mobs of hitscan enemies that you have to hide from. Hardly anything else makes an apperance. After about 3 levels I was bored to tears with how it never changed. The lack of health and tons of hitscan enemies makes it a real pain as well. This map could have used more outside playtesting.

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Guest

Unknown date

  
There's a few very small bugs here and there (noticed in ZDoom), but overall, the wad's quite great. :)

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Guest

Unknown date

  
Very nice design, but the gameplay falls a bit flat here and there (repetitive), and the lack of health reduces the fun value a fair bit too.

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
First few maps has some gameplay issues. And all maps looks same. 3* But +1* for Lovecraft theme ;) -Damned

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plums

Unknown date

  
Excellent levels with hordes of low- and mid-tier monsters, in medium-sized maps full of sharp angular architecture. Each level feels distinct, in spite of a consistent theme. Not perfect but I enjoyed it so much I had to give it 5/5.

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Guest

Unknown date

  
Very nice, though it would've been better without the first 4 maps :P. A solid effort, nice atmosphere, slightly annoying music and boring gameplay in the first maps, fortunately both improve later on. 4/5 - Belial

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Guest

Unknown date

  
UV is a little rough for the casual doomer, but I think it'd fare pretty well as a fresh addition to the Skulltag Co-op world. I like how they took the SS Nazi and made it look like Doomguy do that they could use it in their levels. 4/5 for great overall work.

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Unknown date

  
This is a good map wad w/ pretty much a consistent theme. Only thing I have to nag about is the lack of HP Lovecraftian monsters. The textures and architectures could use maybe more room for improvement. I like how that Cthulhu was the bossbrain and how the structure strives to be Lovecraftian horror. I am going to made a custom bossbrain replacement wad for the Cthulhu bossbrain. Only problem is that I am not so familiar w/ Lovecraft's writings. Better get to it. ~RV-007

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Unknown date

  
This wad can start a little flat but soon it gets really better if you keep on playing. Lots of challenging battles, large maps, some bits of mindless carnage and some puzzles are sprayed through all the levels wich share a wicked, odd architecture providing a very authentic feeling. Best played in small bits through a week. 4 stars out of 5 - Danimetal.

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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