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RYLAYEH

   (36 reviews)
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6 Screenshots

About This File

Ten levels based on the Lost City of R'Lyeh.


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Guest

  
unprecedented. brilliant. impressive. a dozen is not working. 5/5

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Eye del Cul

  
Awesome maps with a well done Lovecraftian theme. Love the chaotic architecture and the final fight. -- 5/5

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Guest

  
This is a set of really cool, lovecraft themed maps. A lot of crawling through castles and tombs home to unseen and unspeakable monstrosities(includ ing the agonizing lift setup in Octagony, which is NOT a good one). Design seems to take the best aspects of Romero and Petersen and blend it together in the best possible way. Unfortunately, you'll need a port that allows disabling of blocking hanging corpses to really enjoy it. -Marcaek

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Guest

  
Whoever said this was is full of shit.It is one of the best!

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Guest

  
Some really moronic design here. Whats up with the retarded moving floors that force the player to jerk off for 5 mins everytime your trying to find a new pathway? Stupid trolling. Waste of time. Dark cramped, boring design.

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NuMetalManiak

  
well this was okay, the gameplay is not bad at all and the atmosphere is certainly there. my biggest complaint would be the elevators in MAP03.

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Salt-Man Z

  
I loved this WAD. I realize it's not to everyone's taste, but the gameplay was right up my alley. And the architecture and atmosphere are both amazing. (MAP02 is my favorite of the set.)

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Guest

Unknown date

  
Nice WAD.

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Guest

Unknown date

  
Not bad; the setting is well done and the maps are varied in layout or functionality if not in theme. A few maps might suffer a bit here and there, such as some early decoration placements (they obstruct paths when using a z-clipping engine), that map centered around lifts, which tends to be slow, or Map05, which is moody but a bit "claustrophobic". Perhaps the item placement could have been optimized a bit more for pistol start games on each map, but overall there's some good quality in the set.

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Guest

Unknown date

  
Fantastic gameplay! Massive and challenging fights!!! And detail is nice enough! How did this one got so low votes?! 5/5 - Optimus

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Guest

Unknown date

  
Very atmospheric. 5/5

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Guest

Unknown date

  
Every level is almost exactly the same gameplay and textures. Imps, Hell Knights, Demons and huge mobs of hitscan enemies that you have to hide from. Hardly anything else makes an apperance. After about 3 levels I was bored to tears with how it never changed. The lack of health and tons of hitscan enemies makes it a real pain as well. This map could have used more outside playtesting.

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Guest

Unknown date

  
There's a few very small bugs here and there (noticed in ZDoom), but overall, the wad's quite great. :)

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Guest

Unknown date

  
Very nice design, but the gameplay falls a bit flat here and there (repetitive), and the lack of health reduces the fun value a fair bit too.

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
First few maps has some gameplay issues. And all maps looks same. 3* But +1* for Lovecraft theme ;) -Damned

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plums

Unknown date

  
Excellent levels with hordes of low- and mid-tier monsters, in medium-sized maps full of sharp angular architecture. Each level feels distinct, in spite of a consistent theme. Not perfect but I enjoyed it so much I had to give it 5/5.

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Unknown date

  
Very nice, though it would've been better without the first 4 maps :P. A solid effort, nice atmosphere, slightly annoying music and boring gameplay in the first maps, fortunately both improve later on. 4/5 - Belial

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Guest

Unknown date

  
UV is a little rough for the casual doomer, but I think it'd fare pretty well as a fresh addition to the Skulltag Co-op world. I like how they took the SS Nazi and made it look like Doomguy do that they could use it in their levels. 4/5 for great overall work.

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Unknown date

  
This is a good map wad w/ pretty much a consistent theme. Only thing I have to nag about is the lack of HP Lovecraftian monsters. The textures and architectures could use maybe more room for improvement. I like how that Cthulhu was the bossbrain and how the structure strives to be Lovecraftian horror. I am going to made a custom bossbrain replacement wad for the Cthulhu bossbrain. Only problem is that I am not so familiar w/ Lovecraft's writings. Better get to it. ~RV-007

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Unknown date

  
This wad can start a little flat but soon it gets really better if you keep on playing. Lots of challenging battles, large maps, some bits of mindless carnage and some puzzles are sprayed through all the levels wich share a wicked, odd architecture providing a very authentic feeling. Best played in small bits through a week. 4 stars out of 5 - Danimetal.

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Unknown date

  
This megawad starts quite nice and interesting. The first map is a castle on an island, with some modified textures and sprites. Gameplay is nothing special but not too bad. However, the later maps become a bit repetitive and tedious and they show nothing new. In map 07 I eventually got stuck, running around in a grey marble area with no way to proceed and this is where I stopped the game. In summary, map 01 is ok and fun, but it's not enough ideas for a whole megawad. 2.5/5 -Milian

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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