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RYLAYEH

   (40 reviews)
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6 Screenshots

About This File

Ten levels based on the Lost City of R'Lyeh.


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sesq

  

this is so ugly it looks like its from 1996, killer gameplay though, real tude. raw proper right doom real shit etc etc

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elend

  

Absolutely not my cup of tea. Incredibly mazey map designs with hardly a landmark to grasp on to. Just look at the layout of Map02 and you get what I mean. That the author felt it necessary to guide you through the maps needs no further comment I think.

 

I did enjoy the custom and new assets. Some of the architecture looks really great as well, although most of it looks rather samey in the end.

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whirledtsar

  

Good wad overall, but honestly the first 1/3rd was so dull it almost made me give up on it. Corridor after corridor of shooting imp after imp or grunt after grunt, with an occasional baron to really spice things up. Thankfully the level design gets a lot more creative and fun as it goes on. The finale is appropriately grand, and I like how you retrace your steps back to the very beginning of the first level.

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Lane Powell

  

This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.

 

It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.

 

There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.

 

This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.

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Guest

  
unprecedented. brilliant. impressive. a dozen is not working. 5/5

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Eye del Cul

  
Awesome maps with a well done Lovecraftian theme. Love the chaotic architecture and the final fight. -- 5/5

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Guest

  
This is a set of really cool, lovecraft themed maps. A lot of crawling through castles and tombs home to unseen and unspeakable monstrosities(includ ing the agonizing lift setup in Octagony, which is NOT a good one). Design seems to take the best aspects of Romero and Petersen and blend it together in the best possible way. Unfortunately, you'll need a port that allows disabling of blocking hanging corpses to really enjoy it. -Marcaek

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Guest

  
Whoever said this was is full of shit.It is one of the best!

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Guest

  
Some really moronic design here. Whats up with the retarded moving floors that force the player to jerk off for 5 mins everytime your trying to find a new pathway? Stupid trolling. Waste of time. Dark cramped, boring design.

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NuMetalManiak

  
well this was okay, the gameplay is not bad at all and the atmosphere is certainly there. my biggest complaint would be the elevators in MAP03.

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Salt-Man Z

  
I loved this WAD. I realize it's not to everyone's taste, but the gameplay was right up my alley. And the architecture and atmosphere are both amazing. (MAP02 is my favorite of the set.)

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Guest

Unknown date

  
Nice WAD.

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Guest

Unknown date

  
Not bad; the setting is well done and the maps are varied in layout or functionality if not in theme. A few maps might suffer a bit here and there, such as some early decoration placements (they obstruct paths when using a z-clipping engine), that map centered around lifts, which tends to be slow, or Map05, which is moody but a bit "claustrophobic". Perhaps the item placement could have been optimized a bit more for pistol start games on each map, but overall there's some good quality in the set.

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Guest

Unknown date

  
Fantastic gameplay! Massive and challenging fights!!! And detail is nice enough! How did this one got so low votes?! 5/5 - Optimus

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Guest

Unknown date

  
Very atmospheric. 5/5

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Guest

Unknown date

  
Every level is almost exactly the same gameplay and textures. Imps, Hell Knights, Demons and huge mobs of hitscan enemies that you have to hide from. Hardly anything else makes an apperance. After about 3 levels I was bored to tears with how it never changed. The lack of health and tons of hitscan enemies makes it a real pain as well. This map could have used more outside playtesting.

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Guest

Unknown date

  
There's a few very small bugs here and there (noticed in ZDoom), but overall, the wad's quite great. :)

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Guest

Unknown date

  
Very nice design, but the gameplay falls a bit flat here and there (repetitive), and the lack of health reduces the fun value a fair bit too.

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
First few maps has some gameplay issues. And all maps looks same. 3* But +1* for Lovecraft theme ;) -Damned

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plums

Unknown date

  
Excellent levels with hordes of low- and mid-tier monsters, in medium-sized maps full of sharp angular architecture. Each level feels distinct, in spite of a consistent theme. Not perfect but I enjoyed it so much I had to give it 5/5.

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Guest

Unknown date

  
Very nice, though it would've been better without the first 4 maps :P. A solid effort, nice atmosphere, slightly annoying music and boring gameplay in the first maps, fortunately both improve later on. 4/5 - Belial

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Guest

Unknown date

  
UV is a little rough for the casual doomer, but I think it'd fare pretty well as a fresh addition to the Skulltag Co-op world. I like how they took the SS Nazi and made it look like Doomguy do that they could use it in their levels. 4/5 for great overall work.

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Guest

Unknown date

  
This is a good map wad w/ pretty much a consistent theme. Only thing I have to nag about is the lack of HP Lovecraftian monsters. The textures and architectures could use maybe more room for improvement. I like how that Cthulhu was the bossbrain and how the structure strives to be Lovecraftian horror. I am going to made a custom bossbrain replacement wad for the Cthulhu bossbrain. Only problem is that I am not so familiar w/ Lovecraft's writings. Better get to it. ~RV-007

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Unknown date

  
This wad can start a little flat but soon it gets really better if you keep on playing. Lots of challenging battles, large maps, some bits of mindless carnage and some puzzles are sprayed through all the levels wich share a wicked, odd architecture providing a very authentic feeling. Best played in small bits through a week. 4 stars out of 5 - Danimetal.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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