Update to : None
Advanced engine needed : Skulltag
Primary purpose : Domination
Release date : 31 March 2oo6
Title : Skulltag Community Domination Project
Filename : stdom.wad
E-mail : firstname.lastname@example.org
Authors : Team Lead - Ryan Wilshere aka Aabra
Team Co-lead - Rivecoder
MAP01 - Friday Night Domination by Aabra
MAP02 - Luna Domination by Rivecoder
MAP03 - City of the Dominated by Zalewa
MAP04 - Alice by Aabra
MAP05 - Death Ridge by Rottking
MAP06 - Voices of Agony by Zalewa
MAP07 - Zillion by Maniac
MAP08 - Alinealus by El Rodo
MAP09 - Domination Demo 1 by Nestea
MAP10 - Domination Demo 2 by Nestea
MAP11 - Domination Demo 3 by Nestea
Testers: The entire Skulltag Community. Way too many to mention them all.
Special thanks to *everybody* who helped us develop this awesome new gamemode.
This wad adds a new gamemode to Skulltag called "Domination". (Although the idea had been tossed around for a long time and a small map or two was made to test it, the old maps unfortunately no longer work with the current incarnation of Skulltag and no proper project was ever done.)
Domination is a gamemode borrowed (or stolen!) from Unreal Tournament. In each map there are several Domination points. The object of the game is for your team to control these points. Your team gains 1 point for every 5 seconds for every domination point that is controlled. Frags do not matter whatsoever. The team that reaches the server pointlimit first is the winner. If you do not work as a team to properly attack and defend each of these points - you will lose. MAP01, MAP02, MAP03, MAP04, AND MAP06 use bases. Each team has a base where they spawn. They then have to run from their base to the various domination points whenever they die. MAP06, MAP07, and MAP08 are based on random spawning (like the original UT) where the players spawn randomly in various places on the map.
MAP02 also includes a special "base" domination point that will give a team big points if they manage to aquire it. You
must stand on it for 3 full seconds in order to claim this point.
- New Gamemode... Domination!!!
- 8 Incredible Levels. Who says you can't have both great gameplay and detail?
- New Music! Check out the jukebox in Map01 in the team selection room for some fun.
- Autoselection Hallway! No more random team option - the middle hallway will automatically attempt to balance the teams instead of randomly selecting a team! If the teams are balanced, it will put the player on the team that is losing, and if the teams are balanced both in players and score, then it will select a team at random.
- Telefrag Protection! No more being telefragged as everybody rushes to join a team!
- ACS like you've never seen in a multiplayer map before!
- Lots of new textures as well as new sounds! (*note* the sounds do not replace anything)
- Make your own Domination Map! Demonstration Code and Maps included for different types of Domination that
you are free to use! Check out MAP09, MAP10, AND MAP11!
* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01 to MAP11
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Domination! 2-16 players! (Some maps can support more than 16)
Difficulty Settings : Not implemented
* Construction *
Base : Scratch.
Build Time : Around 8 months
Editor(s) used : Doom Builder, XWE, Adobe Photoshop, Mptrim, GoldWave (possibly more.. I'd have to ask the other authors)
Known bug : It was originally intended in MAP04 to use Floor_Waggle and Ceiling_Waggle. This code however was
removed (remmed out) due to various multiplayer bugs that it created. When this bug is fixed we plan
to release a new version which includes this feature.
* Copyright / Permissions *
All the textures included in this wad that start with the letters AL
were originally from the game American Mcgee's Alice. Several have been
highly modified, however the original source was from that game. In addition
the sound files CAT1 - CAT7, ALICE1-ALICE4, MHAT1, and QUEEN1 were also taken
from the game. AL_MUSIC is an mp3 that was also taken from the game. It has been
downsampled significantly to make the file smaller. (It was originally 2.4 megs
it's now a mere 800k) We fully admit to taking and using these files for the
betterment of the Doom 2 community and we believe that the original authors
will not mind us using them. If they do, please send me an e-mail at email@example.com.
As we can't claim to be the authors of these files, everybody else is obviously
free to use them as they please.
Authors MAY use the ACS code from all levels to help them create
their own Domination levels. It is recommended you use MAP09, MAP10, and MAP11 as they are templates made for this purpose.
For everything else not mentioned above the following applies:
Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *