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Skulltag Community Domination Project

   (32 reviews)
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Marcaek

  
Did not age well. 3 stars for Alice alone, but I'd really like to see some new, non borrowed Domination mappacks :|

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Unknown date

  
suhweeeet 5/5 -Th0r

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Unknown date

  
I mostly try single player maps, but the design of those maps are simply amazing! And domination rulez, I'd like to try to play oneday. 5/5 - Optimus

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Unknown date

  
Awesome, Some of the very best Skulltag maps I've seen. Great gameplay and layout. Love the detail. Map04 and 08 are great! "Sadly, every Skulltag community project seems to suffer from this detail craze." you must not have even played the maps. Did you just look them over in Doombuilder or something? ...Since Skulltag is about the better graphics, this wad is perfect for it. 5/5! Metalhead

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Unknown date

  
Wonderful mapset, it really breathes new life into Skulltag. Ingenious how this new game mode is executed as well, combines a wonderous game mode of Unreal Tournament with the simplicity of Doom to create one very fun mapset to play. Not to mention the amount of detail and hard work that was put into these maps. I'd have to say map04 is my all time favorite! Great job on this, I look forward to more maps and ideas from you in the future, Aabra! 5/5 ~DD_133

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Unknown date

  
A very well done set of maps, map08 actually slows down my PC a little! The gameplay is superb with detail that does not get in the way. 5/5 -RandomMarine

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Unknown date

  
Great mapset, and an interesting game mode too. Love the detail, the layouts, the scripting is awesome and the whole thing is really fun to play. Now let's see a 4-way version :p -- TUD

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Unknown date

  
5/5 for MAP04 alone

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Unknown date

  
Totally awesome. It plays great, and looks awesome. Nice work guys! -Tango

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Unknown date

  
A very decent set of maps. A good idea and well excecuted 5/5 - evilhomerdoomer

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Unknown date

  
4/5, because I hate MAP04 and MAP08. -deathz0r

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Unknown date

  
sweet 4/5 xolzo

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Unknown date

  
the diabolical dices ! Great 5/5

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Unknown date

  
I heard that getwad is having problems finding this. Hopefully that'll be fixed soon. Anyways, I'm really happy that people like playing it as much as I liked making it. :) -Aabra

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Unknown date

  
very good on some levels,but the map that keeps repeating really sucks.

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Unknown date

  
Most of this is pretty mediocre 3/5

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Unknown date

  
Map 4 is awesome and unique. A must see even if you don´t play skulltag multiplayer mods. Plz somebody make a wad using those textures. Also the music is very nice and enjoyable. The jukebox hahahah 5/5

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Unknown date

  
Pretty darn good

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Unknown date

  
I really enjoyed playing this, I like it at all. Next time try not to be so subjective when you start to cry because the map is very detailed or you don't like the layout. Because it's sad to read a review when something like that appears... especially coming from doomworld. 4 stars.

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Unknown date

  
Too much attention to detail, and not enough to gameplay and layout. Maps 01 and 04 in particular are just room > hallway > room with no layout at all. Map08 is a joke. Map06 is rather nice though, but if this is "great gameplay", you need to rethink what you're doing. Sadly, every Skulltag community project seems to suffer from this detail craze. Sure, the Skulltag community might praise it as a masterpiece (as usual), but the gameplay is too weak for this mapset to be good, domination or not. 2/5

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Unknown date

  
All the maps were good, except that dumb Alice map. 5 Stars

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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