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The Kult v1.1

   (5 reviews)
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About This File

/Play Info This wad is intended for single play!

You find yourself trapped in a death cult's place of worship. The only way out is through the sanctuary, and the big demon they worsip just happenes to be guarding the only exit...

This level is mostly designed to 'Look Good'. I got sick of seeing kill fest, deathmatch only, hacked together levels that look like crap. (Not saying ALL are like that, just 90% :) )


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Meril

  
4.5/5 becouse of some texture alligment issues. Overall small, good for early '95.

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Unknown date

  
3,5 min gameplay on UV.

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Unknown date

  
I liked it

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Unknown date

  
Minimalistic approach in design but successful. It looks like a sinister cult place. The only 16 monsters augment the atmosphere. It's a small non-linear level. The battle in the end is interesting (if you choose so. You can easy run pass him and hit the switch as said above). There's enough ammo to kill him and with a megasphere, megahealth and armor and invulnerability at your disposal it sound easier then it turns out to be. coldfusio

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Unknown date

  
prity avrige, a few parts looked good but the ciberdeamon at the end was nearly imposible to kill because of lack of ammo it is mutch easer to just run pased him and hit the exit switch 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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