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The Kult v1.1

   (5 reviews)
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About This File

/Play Info This wad is intended for single play!

You find yourself trapped in a death cult's place of worship. The only way out is through the sanctuary, and the big demon they worsip just happenes to be guarding the only exit...

This level is mostly designed to 'Look Good'. I got sick of seeing kill fest, deathmatch only, hacked together levels that look like crap. (Not saying ALL are like that, just 90% :) )


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Meril

  
4.5/5 becouse of some texture alligment issues. Overall small, good for early '95.

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Unknown date

  
3,5 min gameplay on UV.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Minimalistic approach in design but successful. It looks like a sinister cult place. The only 16 monsters augment the atmosphere. It's a small non-linear level. The battle in the end is interesting (if you choose so. You can easy run pass him and hit the switch as said above). There's enough ammo to kill him and with a megasphere, megahealth and armor and invulnerability at your disposal it sound easier then it turns out to be. coldfusio

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Unknown date

  
prity avrige, a few parts looked good but the ciberdeamon at the end was nearly imposible to kill because of lack of ammo it is mutch easer to just run pased him and hit the exit switch 3/5

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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