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A rush of blood to the head

   (8 reviews)
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About This File

A new map for Ultimate Doom, simulating a building, with some Doom2 textures. This isn't an easy level -play it in Ultraviolence and fight all those Cacodemons!-, and requires some time to beat it.


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Memfis

  
Quite enjoyable MYHOUSE-ish wad. It starts out a bit humble, but gets more awesome when you reach the main street and then stays strong. The final cyberdemon scared me a bit and in the end I ate one of his rockets, argh. Btw it's kinda interesting how often the Spanish mappers choose to work with the city\/house theme. I don't really know why.

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Unknown date

  
The gameplay is ok, but it doesn't look good... 2,5/5

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Unknown date

  
It's a very enjoyable level; looks old, but has an original theme and an intense gameplay.

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Unknown date

  
It's a decent but very dull level. Breaks two cardinal rules of Doom level design, in that (i) it is based on the author's house and (ii) it has toilets. If a level has toilets it is a sure sign that the designer was more interested in making toilets than in making a good, well-playing level. The gameplay involves clearing out a series of small, identical-looking rooms with typical computer monitor "televisions" and mock "beds". It's possible to get stuck in some of the corners.

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Unknown date

  
i thought it was a homage to Coldplay

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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