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Gunsmith Cats: Russian Roulette v1.4

   (27 reviews)
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About This File

Some ex-cons have a grudge against you and Becky. They've taken her hostage and demanding that you pay her ransom or they'll kill her. Luckily, Becky was able to secretly tell you her location on the ransom tape. As Rally Vincent, grab the keys to the Cobra, your CZ75, and go rescue her!

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NuMetalManiak

  
interesting and fun TC

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Unknown date

  
it doesnt feel like doom at all. if your going to make a wad from the doom engine then show some respect to ID software and make it have a doom enviroment (by the way you didnt put them in the credits: shame on you) 0/5. redeem yourself

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Unknown date

  
Wow, a Gunsmith Cats mod for doom... Whodathunkit?

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Guest

Unknown date

  
What were those two idiots thinking? You don't want a TC? Mouse put a lot of work into this and it shows. 5 stars

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Guest

Unknown date

  
Nice appearance and great gameplay.

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Unknown date

  
This is dated June 2003. It's a detailed but hideous total conversion that combines a bunch of anime-style sprites and sound effects with a surprisingly complex city level. It is a very good example of a total conversion that obviously took a lot of time and effort, but it was all misguided, because it looks awful and plays poorly.

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Unknown date

  
Mouse, you're the great one! The game is just amazing! Please, make a sequel!!! (but bloodloss from gunshot was really bad idea)

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Unknown date

  
Wow. People are getting anal-retentive because people ARE making TCs. You twos hould jump off cliffs. Or at least take that cyanide I sent yas.

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Unknown date

  
This shit is THE shit. Awesome quality wad based off a manga/anime!

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Unknown date

  
very awesome! fun stuff

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Unknown date

  
The one above me is right, this really doesn't have anything to do with doom and all the sprites are cartonic. do a doom style wad for once, and yes doom wads should have blood by the way. 1/5

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Unknown date

  
Who gives a crap if it doesn't look just like doom?? In a case like this, isn't that the whole point?! I think LWM deserves credit on the fact that it clearly has quite a bit of work put into it. And I found the gameplay to be quite good! ...though a little difficult. Also, Kudos for the "Max Damage" and "Die Anna" enemy voices. :)

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Unknown date

  
Kinda hard. Haven't played it till the end. Interesting what can be done with scrippting in doom. I hope I had time to give it a try too.. 4/5 - Optimus

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Unknown date

  
5 stars lilwhite mouse you are good at making doom mods it's like all of em are fantastic this makes you feel like your playing gta or something like that please make all your mods fun and something that everybody will enjoy.

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Unknown date

  
How come I keep losing life after I get shot? And wtf is up with an elevator where 3 sides are doors? Is that structurally possible? Bah, it looks like a gay cartoon. I don't know what the hell these cats are but they're lame.

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Unknown date

  
A legendary wad for sure!

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Unknown date

  
Agree with the guy above. The two jerks should be launched into orbit.

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Unknown date

  
Nya! Kawaii! =^_^=

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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