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NJ Doom2

   (20 reviews)
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10 Screenshots

About This File

Olde replacement for Doom2. Released purely because of interest in old, cheesy 1994 WADS.

This is not the first version of this file. It may be based on an early revision but this one has been "legalised" by removing maps 31 and 32 which were just edited version of the Id originals to make them a little more like the Wolf originals.

It is likely that this is not even based on the original version of NJDoom but an early revision.

The file date indicated a December 1994 release which may or may not be accurate. This file was originally uploaded to the Compuserve action games forum in 1994.


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Doomkid

  

P41R47 says all I could possibly say about this wad. Legendary stuff. I’m taking off a star because there are numerous (very minor) design issues throughout the wad, but nothing that prevents it from being played to completion and certainly nothing that prevents it from being an excellent time. Absolutely worth it if you still enjoy old style mapping about on par with the Doom1/Doom2 iwads!

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P41R47

· Edited by P41R47

  

Gilgamesh is an epic poem, the most ancient epic poems that reached our days.
Engraved on stone slabs and suffering for eons until discovered, this poem is the basis for all the literature to come.
Amazing voyages? Check!

Epic battles? Check!

Gods meddling with humanity? Check!

Humanity defying the gods on the search for eternity? Check!

All the topics of the humanity are reduced to this 12 stone tablets.

 

Well, NJ (Enjay) Doom2, might be the very first complete megawad by a sole author.

And it shows a lot of the things that will be exploited with greater effects on later works.

Sector models (Doomcute)? Check!
Hints of storytelling? Check!

Chaingunners traps? Check!

Very big open rooms full of hitscanners? Check!

Lots and lots of enemies and strafe dancing for mob controll? Check!

Continuty between maps (end of one, start of the next)? Check!

Well use of the resource for atmospheric and story elements? Check!

 

So yeah, really much appreciated and a neat piece of history that also plays pretty well for being one of the first (if not the first for Doom2) megawads.

Thanks, Enjay for this enlightening work! 

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Guest

Unknown date

  
This is just a conversion of njdoom1. WE NEED MORE ORIGINAL MAPS AND LESS REMAKES/CONVERSIONS! 0/5

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Guest

Unknown date

  
^ This is an author's conversion. So shot your mouth, you fucking retard!

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Rez

Unknown date

  
I still drag these out and play them occasionally. Old as dirt but they've held up really well. The Long Run was the first of its kind. NJ maps remain among my long-term favorites.

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Guest

Unknown date

  
^Can't author's conversion be pointless? This wad is because has nothing more than original megawad.

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mdmenzel

Unknown date

  
Pretty good stuff. A touch easy in some places and a couple of bugs here and there. Otherwise a worthwhile download.

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Guest

Unknown date

  
its to easy even on UV, but run a mod that has stronger monsters with it and its a blast!

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Guest

Unknown date

  
Love it. Fun to play!

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Guest

Unknown date

  
cool! 5/5

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Guest

Unknown date

  
Possibly the first (nearly) full Doom2 megawad. Lots of good maps in here too - on replaying it, I remember many of the maps fondly, and with some surprise, as it turns out that a lot of memorable ideas are packed within this wad.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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