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NJ Doom2

   (17 reviews)
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10 Screenshots

About This File

Olde replacement for Doom2. Released purely because of interest in old, cheesy 1994 WADS.

This is not the first version of this file. It may be based on an early revision but this one has been "legalised" by removing maps 31 and 32 which were just edited version of the Id originals to make them a little more like the Wolf originals.

It is likely that this is not even based on the original version of NJDoom but an early revision.

The file date indicated a December 1994 release which may or may not be accurate. This file was originally uploaded to the Compuserve action games forum in 1994.


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Guest

Unknown date

  
This is just a conversion of njdoom1. WE NEED MORE ORIGINAL MAPS AND LESS REMAKES/CONVERSIONS! 0/5

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Guest

Unknown date

  
^ This is an author's conversion. So shot your mouth, you fucking retard!

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Rez

Unknown date

  
I still drag these out and play them occasionally. Old as dirt but they've held up really well. The Long Run was the first of its kind. NJ maps remain among my long-term favorites.

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Guest

Unknown date

  
^Can't author's conversion be pointless? This wad is because has nothing more than original megawad.

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mdmenzel

Unknown date

  
Pretty good stuff. A touch easy in some places and a couple of bugs here and there. Otherwise a worthwhile download.

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Guest

Unknown date

  
its to easy even on UV, but run a mod that has stronger monsters with it and its a blast!

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Guest

Unknown date

  
Love it. Fun to play!

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Guest

Unknown date

  
cool! 5/5

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Guest

Unknown date

  
Possibly the first (nearly) full Doom2 megawad. Lots of good maps in here too - on replaying it, I remember many of the maps fondly, and with some surprise, as it turns out that a lot of memorable ideas are packed within this wad.

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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