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NJ Doom

   (39 reviews)
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10 Screenshots

About This File

Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.


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Flammable

  
So in the NJDOOM2 you just used the same fucking maps? Are you fucking ok?

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Guest

Unknown date

  
Played through this about 1/2 way today. Much fun 4/4 -Julz_D

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Guest

Unknown date

  
Better than many gay retarded recent projects. 5/5

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Guest

Unknown date

  
Very solid wad, maps look simple and basic but work nicely with some interesting themes and quirks. 4 stars. Cannonball

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Guest

Unknown date

  
I agree, this should have 5 stars because it is actually a full megawad of all competently done levels from 1994. And it's probably the only one of it's kind, given that Infinity did not complete the SerEtInf set until 1995, although honorable mention must also go to TeuTic and SudTic as well, two 1994 episodes I simply take to be one wad (similar to the three episodes of the SerEtInf series).

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Guest

Unknown date

  
Really really fun vanilla MegaWad. Great gameplay and nice level design especially for it's time. Much recommended for fans of old school dooming. 5 stars. -TRRobin.

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Guest

Unknown date

  
The guy above says it well for me. I can't believe that NO version of this made the top 100 wads. I can't really fault for this being a top 10 of 1994, since it was taken so far by its final permutation (NJZD2001), but having it never show up is inexcusable IMO.

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NightFright

Unknown date

  
Needs to get more attention. There are some levels in this that look a lot better than WADs released soon after this one. Don't expect too much, but this is nothing less than a forgotten classic. Throws you right back to the beginnings of the legend that is Doom. If this doesn't belong into anybody's level collection, then I don't know.

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Guest

Unknown date

  
One of the first megaWADs I ever played back when all I had access to was those D!Zone and Demon Gate CDs. Still a blast to play through. Spinal Trap remains, to this day, one of my favorite Doom maps.

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Guest

Unknown date

  
Classic Doom at its best. The layouts are pretty direct but varied and creative. I really enjoyed playing this, especially The Long Run. Well done! 4/5.

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Guest

Unknown date

  
The guy above me has this one summed up perfectly. This deserves classic status above all the sh*t from 1994. How episode sets like Serentiy/Eternity (sorry, Infinity wasn't til 95) and SudTic/TeuTic managed to get the classic status when this one stayed in the dark is well beyond me.

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Guest

Unknown date

  
No, actually, Enjay's later wads are better than his early ones. That guy is on crack beyond repair.

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Guest

Unknown date

  
I have just discovered Enjays wads - very much 1994 style (which I like as I played the original in 1994)...Enjay has a great sense of how to get the best out of simple architecture. one suggestion for players looking at these today with a modern source port:- use the -fastmonsters parameter to beef up the gameplay a bit.....Looking forward to playing more of Enjay's stuff.

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NuMetalManiak

Unknown date

  
fucking cool old skool wad.

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Guest

Unknown date

  
not really interesting IMO but still fun. :) 3/5

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Guest

Unknown date

  
excellent for play with -fastmonsters ***** /hth

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Guest

Unknown date

  
Good stuff. Yes, they're basic. Yes, they're ugly. Yes, there are a few small visual errors. But it's FUN all the way. Back in 1994, a complete replacement mapset entirely consisting of competently-designed , flowing levels was unheard of. 5* for that alone.

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Guest

Unknown date

  
Nice job. Not much to look at these days but fun to play.

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Guest

Unknown date

  
You are quite stupid... your vote may be the only reason this wad hasn't gained 5 stars! I guess that my vote will help up the average... --Sonnyboy

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Guest

Unknown date

  
Are you some kind of idiot? These are 1994 maps, not GZDoom or Skulltag maps. Why are you complaining about this?

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Guest

Unknown date

  
The 5 from the likes balls in his mouth and cum in his hair

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Guest

Unknown date

  
that's nice! you released all episodes! 4/5

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mrthejoshmon

Unknown date

  
Good old 90's wads at their absolute best, I completely recommend this wad to anybody who loves some classic 90's action!

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Guest

Unknown date

  
Many, many thanks for making this avaiable again! 5/5 Greetings Funduke

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Guest

Unknown date

  
Great work Enjay - alterworldruler

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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