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NJ Doom

   (39 reviews)
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10 Screenshots

About This File

Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.


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Flammable

  
So in the NJDOOM2 you just used the same fucking maps? Are you fucking ok?

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Guest

Unknown date

  
Played through this about 1/2 way today. Much fun 4/4 -Julz_D

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Guest

Unknown date

  
Better than many gay retarded recent projects. 5/5

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Guest

Unknown date

  
Very solid wad, maps look simple and basic but work nicely with some interesting themes and quirks. 4 stars. Cannonball

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Guest

Unknown date

  
I agree, this should have 5 stars because it is actually a full megawad of all competently done levels from 1994. And it's probably the only one of it's kind, given that Infinity did not complete the SerEtInf set until 1995, although honorable mention must also go to TeuTic and SudTic as well, two 1994 episodes I simply take to be one wad (similar to the three episodes of the SerEtInf series).

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Guest

Unknown date

  
Really really fun vanilla MegaWad. Great gameplay and nice level design especially for it's time. Much recommended for fans of old school dooming. 5 stars. -TRRobin.

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Guest

Unknown date

  
The guy above says it well for me. I can't believe that NO version of this made the top 100 wads. I can't really fault for this being a top 10 of 1994, since it was taken so far by its final permutation (NJZD2001), but having it never show up is inexcusable IMO.

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NightFright

Unknown date

  
Needs to get more attention. There are some levels in this that look a lot better than WADs released soon after this one. Don't expect too much, but this is nothing less than a forgotten classic. Throws you right back to the beginnings of the legend that is Doom. If this doesn't belong into anybody's level collection, then I don't know.

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Guest

Unknown date

  
One of the first megaWADs I ever played back when all I had access to was those D!Zone and Demon Gate CDs. Still a blast to play through. Spinal Trap remains, to this day, one of my favorite Doom maps.

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Guest

Unknown date

  
Classic Doom at its best. The layouts are pretty direct but varied and creative. I really enjoyed playing this, especially The Long Run. Well done! 4/5.

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Guest

Unknown date

  
The guy above me has this one summed up perfectly. This deserves classic status above all the sh*t from 1994. How episode sets like Serentiy/Eternity (sorry, Infinity wasn't til 95) and SudTic/TeuTic managed to get the classic status when this one stayed in the dark is well beyond me.

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Guest

Unknown date

  
No, actually, Enjay's later wads are better than his early ones. That guy is on crack beyond repair.

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Guest

Unknown date

  
I have just discovered Enjays wads - very much 1994 style (which I like as I played the original in 1994)...Enjay has a great sense of how to get the best out of simple architecture. one suggestion for players looking at these today with a modern source port:- use the -fastmonsters parameter to beef up the gameplay a bit.....Looking forward to playing more of Enjay's stuff.

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NuMetalManiak

Unknown date

  
fucking cool old skool wad.

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Guest

Unknown date

  
not really interesting IMO but still fun. :) 3/5

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Guest

Unknown date

  
excellent for play with -fastmonsters ***** /hth

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Guest

Unknown date

  
Good stuff. Yes, they're basic. Yes, they're ugly. Yes, there are a few small visual errors. But it's FUN all the way. Back in 1994, a complete replacement mapset entirely consisting of competently-designed , flowing levels was unheard of. 5* for that alone.

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Guest

Unknown date

  
Nice job. Not much to look at these days but fun to play.

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Guest

Unknown date

  
You are quite stupid... your vote may be the only reason this wad hasn't gained 5 stars! I guess that my vote will help up the average... --Sonnyboy

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Guest

Unknown date

  
Are you some kind of idiot? These are 1994 maps, not GZDoom or Skulltag maps. Why are you complaining about this?

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Guest

Unknown date

  
The 5 from the likes balls in his mouth and cum in his hair

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Guest

Unknown date

  
that's nice! you released all episodes! 4/5

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mrthejoshmon

Unknown date

  
Good old 90's wads at their absolute best, I completely recommend this wad to anybody who loves some classic 90's action!

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Guest

Unknown date

  
Many, many thanks for making this avaiable again! 5/5 Greetings Funduke

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Guest

Unknown date

  
Great work Enjay - alterworldruler

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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