Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Starship

   (20 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Starship is a complete SIX LEVEL hub. You are a disgruntled crew member of a massive warlike star cruiser. You set out to sabotage the ship by cutting it off from its power sources on three enslaved worlds; Alluvialis, Palaxistant, and Mazzarri. Warp portals on the starship take you to each planet, where you have to find the power conduit and shut it off. After you shut down all the power, you gain access to the starship's homeworld, Abbatoir where you must face Korax.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
dylux: Not bad. Very linear.

Share this review


Link to review
Guest

  
THATS WAS AWESUM! Player inside tiny ship in da boundless space discovering different worlds. Wut can be better?

Share this review


Link to review
Guest

Unknown date

  
An amazing mod, the fact that it's Hexen has put off some people, but I see it a well executed sci-fi setting using textures meant for a dark fantasy world, and it works well. A very nice mod for people wanting to see how textures can be used in unique ways.

Share this review


Link to review
Guest

Unknown date

  
Not bad. In fact, this wad is great, though the music wasn't well-used, but all in all, a very fun wad. Could use some new textures and sprites and a few more levels. I'm getting tired of seeing every hexen wad have no new GFX or sprites, and having no more than 6 levels. But the fact that it includes the most realistic particle fountain i've ever seen makes up for it. (just kidding). 5/5 anyway.

Share this review


Link to review
Guest

Unknown date

  
Hey I remember this! Nice to see that it's finally uploaded here! James has made some awesome stuff and this is part of that awesome stuff. -Infurnus

Share this review


Link to review
Guest

Unknown date

  
While it´s a good idea it failed to keep my interest due to out of place dialogue and lack of polish on the visual side: Hexen is not convincing enough for me when trying to recreate a spaceship... Other thing that failed to keep me interested was gameplay itself: I found it kind of annoying to explore the whole place blasting easy enemies. Still, nice try. 2 stars. Danimetal.

Share this review


Link to review
Guest

Unknown date

  
Intresting concept, but it fails as it's not nearly as good design as vanilla Hexen. And the Doom midi in map01 really feels out of place. And it's also silly easy.

Share this review


Link to review
Guest

Unknown date

  
Brilliant hub. Only skip this one if you are allergic to Hexen.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
×