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Starship

   (20 reviews)
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About This File

Starship is a complete SIX LEVEL hub. You are a disgruntled crew member of a massive warlike star cruiser. You set out to sabotage the ship by cutting it off from its power sources on three enslaved worlds; Alluvialis, Palaxistant, and Mazzarri. Warp portals on the starship take you to each planet, where you have to find the power conduit and shut it off. After you shut down all the power, you gain access to the starship's homeworld, Abbatoir where you must face Korax.


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Guest

  
dylux: Not bad. Very linear.

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Guest

  
THATS WAS AWESUM! Player inside tiny ship in da boundless space discovering different worlds. Wut can be better?

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Unknown date

  
An amazing mod, the fact that it's Hexen has put off some people, but I see it a well executed sci-fi setting using textures meant for a dark fantasy world, and it works well. A very nice mod for people wanting to see how textures can be used in unique ways.

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Unknown date

  
Not bad. In fact, this wad is great, though the music wasn't well-used, but all in all, a very fun wad. Could use some new textures and sprites and a few more levels. I'm getting tired of seeing every hexen wad have no new GFX or sprites, and having no more than 6 levels. But the fact that it includes the most realistic particle fountain i've ever seen makes up for it. (just kidding). 5/5 anyway.

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Unknown date

  
Hey I remember this! Nice to see that it's finally uploaded here! James has made some awesome stuff and this is part of that awesome stuff. -Infurnus

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Unknown date

  
While it´s a good idea it failed to keep my interest due to out of place dialogue and lack of polish on the visual side: Hexen is not convincing enough for me when trying to recreate a spaceship... Other thing that failed to keep me interested was gameplay itself: I found it kind of annoying to explore the whole place blasting easy enemies. Still, nice try. 2 stars. Danimetal.

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Unknown date

  
Intresting concept, but it fails as it's not nearly as good design as vanilla Hexen. And the Doom midi in map01 really feels out of place. And it's also silly easy.

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Unknown date

  
Brilliant hub. Only skip this one if you are allergic to Hexen.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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