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Space 2096: The Invasion Begins

   (11 reviews)
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3 Screenshots

About This File

This is a new six level episode created for DOOM2. All modes of play are supported: single player, cooperative, and Deathmatch. All skill levels are supported as well. I think you will find this episode to be unique in that I have tried to create the illusion of actual travel from place to place (levels) in a variety of UAC spacecraft.


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Doomkid

  

A little too boring to play, but I really appreciate the ambitious realism in the design. 7/10

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lupinx-Kassman

  

An endearing 96' mapset that goes at great length to tell a story through the level progression. Granted the realism angle lends to most of the action taking place on a single plane, but the combat is still fun. (I sometimes feel doom would have worked even as a corridor shooter). Besides, it makes up for it in charm. Checkout the automap on map03.

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Guest

  
I'm getting fucked over, so awesome, it's good enough for custom monsters. Fair and good gameplay. ~5/5, NOOBZ

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Guest

Unknown date

  
Nice idea, but could've been executed better imo. -- 3/5

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Guest

Unknown date

  
holy fuck

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Guest

Unknown date

  
Good spaceships with lots of monsters.

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Guest

Unknown date

  
The first two levels don't even count; they're just part of the plot. Then, well, it's okay I guess, buncha fighting on spaceships. Look out for aliens!

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Guest

Unknown date

  
ZOMG ROKS

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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