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Space 2096: The Invasion Begins

   (11 reviews)
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About This File

This is a new six level episode created for DOOM2. All modes of play are supported: single player, cooperative, and Deathmatch. All skill levels are supported as well. I think you will find this episode to be unique in that I have tried to create the illusion of actual travel from place to place (levels) in a variety of UAC spacecraft.


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Doomkid

  

A little too boring to play, but I really appreciate the ambitious realism in the design. 7/10

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lupinx-Kassman

  

An endearing 96' mapset that goes at great length to tell a story through the level progression. Granted the realism angle lends to most of the action taking place on a single plane, but the combat is still fun. (I sometimes feel doom would have worked even as a corridor shooter). Besides, it makes up for it in charm. Checkout the automap on map03.

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Guest

  
I'm getting fucked over, so awesome, it's good enough for custom monsters. Fair and good gameplay. ~5/5, NOOBZ

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Guest

Unknown date

  
Nice idea, but could've been executed better imo. -- 3/5

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Guest

Unknown date

  
holy fuck

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Guest

Unknown date

  
Good spaceships with lots of monsters.

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Guest

Unknown date

  
The first two levels don't even count; they're just part of the plot. Then, well, it's okay I guess, buncha fighting on spaceships. Look out for aliens!

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Guest

Unknown date

  
ZOMG ROKS

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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