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Space 2096: The Invasion Begins

   (11 reviews)
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3 Screenshots

About This File

This is a new six level episode created for DOOM2. All modes of play are supported: single player, cooperative, and Deathmatch. All skill levels are supported as well. I think you will find this episode to be unique in that I have tried to create the illusion of actual travel from place to place (levels) in a variety of UAC spacecraft.


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Doomkid

  

A little too boring to play, but I really appreciate the ambitious realism in the design. 7/10

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lupinx-Kassman

  

An endearing 96' mapset that goes at great length to tell a story through the level progression. Granted the realism angle lends to most of the action taking place on a single plane, but the combat is still fun. (I sometimes feel doom would have worked even as a corridor shooter). Besides, it makes up for it in charm. Checkout the automap on map03.

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Guest

  
I'm getting fucked over, so awesome, it's good enough for custom monsters. Fair and good gameplay. ~5/5, NOOBZ

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Guest

Unknown date

  
Nice idea, but could've been executed better imo. -- 3/5

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Guest

Unknown date

  
holy fuck

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Guest

Unknown date

  
Good spaceships with lots of monsters.

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Guest

Unknown date

  
The first two levels don't even count; they're just part of the plot. Then, well, it's okay I guess, buncha fighting on spaceships. Look out for aliens!

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Guest

Unknown date

  
ZOMG ROKS

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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