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shrine.wad

   (4 reviews)
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About This File

The shrine of the fire god at the edge of town has always had an ill-repute, but it and its morbid rituals were tolerated by the town elders. Last night, however, the worshippers of the flame went too far, when they tore your firstborn from you and cast him upon the flames. Now, you are set of a course of bloody revenge.

The first level deals with the temple of the shrine and the worshippers.

The second level is the catacombs below the temple, where creatures not of this world serve the fire god.

The third level is the caves of the fire god, where walls are made of flesh and creatures that should never have been born revel in the pain of the living. And, for some reason, there is a destroyer and aircraft carrier afloat in a cavern, waiting to unleash themselves on an unsuspecting world. Should you survive to the conclusion of this level, you get to face the fire god itself in one on one combat. Oh, joy.


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Grazza

Unknown date

  
The real meat of this is map03, and it's not too bad at all. Definitely skip map02. See my review: http://www.doomworld .com/vb/doomworld-ne ws/36729-the-newstuf f-chronicles-276/

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Guest

Unknown date

  
This is actually from March 1997, but seems older. The first level is the entrance to a subterranean temple, but it's tedious, with lots of empty space and undetailed architecture. The second level starts off as a dark underground maze, at which point I gave up in digust; fuck giving a fair review, my life's too short for dark underground mazes.

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Guest

Unknown date

  
The first level is incredibly empty and lacks anything above a blue potion, featuring little challenge and next to no actual playtime, you'll be running about the vast emptiness a lot. The second level is a dark cramped maze with one small medikit at the start. My life isn't long enough for this shit.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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