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shrine.wad

   (4 reviews)
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About This File

The shrine of the fire god at the edge of town has always had an ill-repute, but it and its morbid rituals were tolerated by the town elders. Last night, however, the worshippers of the flame went too far, when they tore your firstborn from you and cast him upon the flames. Now, you are set of a course of bloody revenge.

The first level deals with the temple of the shrine and the worshippers.

The second level is the catacombs below the temple, where creatures not of this world serve the fire god.

The third level is the caves of the fire god, where walls are made of flesh and creatures that should never have been born revel in the pain of the living. And, for some reason, there is a destroyer and aircraft carrier afloat in a cavern, waiting to unleash themselves on an unsuspecting world. Should you survive to the conclusion of this level, you get to face the fire god itself in one on one combat. Oh, joy.


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Grazza

Unknown date

  
The real meat of this is map03, and it's not too bad at all. Definitely skip map02. See my review: http://www.doomworld .com/vb/doomworld-ne ws/36729-the-newstuf f-chronicles-276/

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Guest

Unknown date

  
This is actually from March 1997, but seems older. The first level is the entrance to a subterranean temple, but it's tedious, with lots of empty space and undetailed architecture. The second level starts off as a dark underground maze, at which point I gave up in digust; fuck giving a fair review, my life's too short for dark underground mazes.

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Guest

Unknown date

  
The first level is incredibly empty and lacks anything above a blue potion, featuring little challenge and next to no actual playtime, you'll be running about the vast emptiness a lot. The second level is a dark cramped maze with one small medikit at the start. My life isn't long enough for this shit.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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