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Sentinels Of Damnation

   (4 reviews)
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About This File

You shove your trusty DB shotgun into the mouth of the imp. You turn your head to the side and pull the trigger... Blood splatters onto your arm and chest, as the imp richocets backward from the blast. The imps once shiny coat of fur is now shaggy and blood soaked. The shotgun blast echos around your surr- oudings warning the others of your arrival...


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Sui Generis

  
This is a well-balanced and pretty cute level from late '95. The architecture and variety of each area is good for the time and there are a decent number of monsters to plough through. Each area is self-contained and the level is conspicuously linear, with little interconnection between areas. Not to matter though, as in spite of the journey perhaps feeling like you are on rails, it is varied and brief enough to be fun. Not at all bad for the time. 3.5/5

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Unknown date

  
Nice little map, too short and easy though. 3/5

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Unknown date

  
A nicely made map - not large or very difficult, but quite fun to play.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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