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Sacred

   (7 reviews)
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About This File

1st Heretic Level Built Check it out, it get pretty intense at the end.


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printz

  

Pretty awesome for such a small file. It's thoroughly challenging and you need to find inventory items to survive some fights. It's just at the end that you need to carefully use the wings of wrath, otherwise you may be stuck.

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Guest

Unknown date

  
Good map, nice gameplay, good balance but I found the level to be equally intense from the beginning to the end despite what the .txt says. Althought I think it remained pretty easy even without that stupid secret with infinite quartz flasks inside... 3/5. ~Naan

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maulosiarch

Unknown date

  
Decent level, but overall the entire map/level is just too squarish/rectangular . The Dragon Claw is obtained far too late in the game, and the Phoenix Rod far too early. I love the Mace as a weapon, so I'm happy that there is plenty of ammo for it in this level.

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Guest

Unknown date

  
A good map. Nice quality and detailed. Seems balanced. Haven't tried it on UV yet. Could have been a little better. The details are fine but doors are a little hard to distinguish. Texture alignment id good and the rooms are well inter-connected. Beautiful.

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Guest

Unknown date

  
too bright. gameplay is ok. level needs to be designed in a better way, so it feels like a place or something. play the original maps, take screenshots of ares you like and go from there (for inspiration, not saying you need to copy those areas)

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Guest

Unknown date

  
The first weapon you get is the Phoenix Rod, even though there are only 2 Gargoyles in front of you. Some areas are packed with monsters, others are not. By the end of the level there is a lot, and I mean a lot, of ammo left over (on UV setting). It's really unbalanced. Most intense is a maulotaur fight 1/3 of the way through. Somewhat pretty, but unbalanced.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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