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The Raven

   (4 reviews)
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About This File

You are an elite special forces unit known simply as the Raven. Your orders were simple. You and a team of other agents were to infiltrate and destroy a suspected drug cartel headquarters. On your way, you and your buddies ran into some difficulties with the Colombian Army. You got past them, but not in one piece. The only survivor is you, and you'll have to take on the base alone or die trying.

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sniper style gameplay in realistic type stonewall +mountain location with all former-humans along related drug-lord type story all combined gives me very impressive feeling about map idea.its exploratory and bit short.it shows doom can be realworld type rather than just running and wildly fighting (mythical) monsters...

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Unknown date

This had a very beautiful look and good balance. However its finished too quickly. Its rooms are beautifully integrated but the rooms themselves are very unimaginative, most being square and empty and sometimes excessively large. Overall its a pretty sight to see at best.

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Unknown date

This is dated 1st January 1996. It's a big beige rock castle, mostly battlements. It's large and barren, with only 43 monsters, exclusively former humans; in the context of the story they are Colombian drug dealers. The lack of health makes for frustrating gameplay against hitscan enemies, but it's still a trivial level to finish, because there isn't much of it - a couple of walkways, vestigal crate mazes, stairs, a couple of lifts, it's empty.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!