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The Raven

   (4 reviews)
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About This File

You are an elite special forces unit known simply as the Raven. Your orders were simple. You and a team of other agents were to infiltrate and destroy a suspected drug cartel headquarters. On your way, you and your buddies ran into some difficulties with the Colombian Army. You got past them, but not in one piece. The only survivor is you, and you'll have to take on the base alone or die trying.

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sniper style gameplay in realistic type stonewall +mountain location with all former-humans along related drug-lord type story all combined gives me very impressive feeling about map idea.its exploratory and bit short.it shows doom can be realworld type rather than just running and wildly fighting (mythical) monsters...

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Unknown date

This had a very beautiful look and good balance. However its finished too quickly. Its rooms are beautifully integrated but the rooms themselves are very unimaginative, most being square and empty and sometimes excessively large. Overall its a pretty sight to see at best.

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Unknown date

This is dated 1st January 1996. It's a big beige rock castle, mostly battlements. It's large and barren, with only 43 monsters, exclusively former humans; in the context of the story they are Colombian drug dealers. The lack of health makes for frustrating gameplay against hitscan enemies, but it's still a trivial level to finish, because there isn't much of it - a couple of walkways, vestigal crate mazes, stairs, a couple of lifts, it's empty.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...