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E2L1BIN3.WAD

   (3 reviews)
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In The Hell of the Mountain King Light Above, Darkness Below Keep your head and DON'T PANIC. This is the first level of what I hope to be a complete episode when I'm done.


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Unknown date

  
Good: Definitely very challenging; ammo and weapons are balanced quite carefully; visually-competent. Bad: Level progression is very inflexible; 100% Kills is basically impossible; quite brief. Overall: Flawed, but not bad at all for a quick run. 2/5 -VV

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Unknown date

  
Given its creation date this map is very good-looking. It's a small and cramped concept map, where progression is based on lowering/rising walls and moving floors. It works so-so (it is possible to get stuck). Progression is awkward and confusing and relies on finding non-marked doors/walls. You don't have nearly enough ammo to kill everything, so just run from those (pointless) Barons early on. The pillar effect with the imps was cool. --2/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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