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CHeK yoUR BAcK

   (3 reviews)
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About This File

This is a complete level for DooM II. I made it with single player in mind, haven't tested in DeathMatch or Cooperative, but it should work ( there are deathmatch weapons and starts ). Watch out with the pools, once inside there is no way out ( at least alive :). This is my first WAD, so it's not very pretty, but it has some creative secrets and traps. Plenty of pain. Enjoy! If you have comments please e-mail me.


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Unknown date

  
The flaming barrels aren't a problem in ZDoom since you can jump over them (not intended, but then, neither is your not being able to pass between them). Other than that - not bad, but not great, either.

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Unknown date

  
This level is very simple - just a lot of square rooms, barely more sophisticated than Wolfenstein - but it's entertaining, because there's a good lot of tough monsters and lots of traps. There's an emphasis on trick doors that open behind you, and overally I enjoyed it. Tricky end, too. There's a design quirk, with a pair of closely-spaced flaming barrels, that makes it unfinishable in ZDoom and JDoom, but not in PRBoom or Doom.exe.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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