Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (3 reviews)
Sign in to follow this  


About This File

This is a complete level for DooM II. I made it with single player in mind, haven't tested in DeathMatch or Cooperative, but it should work ( there are deathmatch weapons and starts ). Watch out with the pools, once inside there is no way out ( at least alive :). This is my first WAD, so it's not very pretty, but it has some creative secrets and traps. Plenty of pain. Enjoy! If you have comments please e-mail me.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

The flaming barrels aren't a problem in ZDoom since you can jump over them (not intended, but then, neither is your not being able to pass between them). Other than that - not bad, but not great, either.

Share this review

Link to review

Unknown date

This level is very simple - just a lot of square rooms, barely more sophisticated than Wolfenstein - but it's entertaining, because there's a good lot of tough monsters and lots of traps. There's an emphasis on trick doors that open behind you, and overally I enjoyed it. Tricky end, too. There's a design quirk, with a pair of closely-spaced flaming barrels, that makes it unfinishable in ZDoom and JDoom, but not in PRBoom or Doom.exe.

Share this review

Link to review