Review : This is a technically and visually most
In other words: OMG! OMG! OMG!
It is unfinished, but still a must-have.
Advanced engine needed : ZDoom
Primary purpose : Single Player
Title : Hellspawn
(Fragments of an unfinished DooM-addon)
Filename : hspawn.wad (four versions in different stages of
development, one of them called hspawn13.wad)
Release date : 05/08/04 MM/DD/YY
(Timestamp of the latest version)
Author : Mouse, a.k.a. LilWhiteMouse, a.k.a. LWM
Email Address : firstname.lastname@example.org
Note by the uploader : These are some stages of a 'work-in-progress' of
a now abandoned project by LilWhiteMouse, who has
left the zdoom community. But these fragments are
so impressive, that they definetly deserve to be
This package contains four versions of the addon.
The beginning of the subfoldernames of this
package tell you their timestamp (= release
As you can see in the textfiles of the two older
versions, had LWM already intended to upload this
stuff to /idgames, but was always still looking
for more perfection. So, now is the stuff, where
it has to be.
I recommend, that you begin with the version in
the \05_08_2004_hspawn20 -directory.
But in the older versions is also a lot of stuff
(skipts, etc.), from what not only zdoom editing
newbies can learn from.
Other Files By Author : Chosen
Gunsmith Cats: Russian Roulette
Misc. Author Info : Former member of the zdoom forums communitiy.
Also contributor to FreeDooM.
Description : Stupid scientists found another way to give
another breed of hell access to our world. Some
of those beasts are well-known, but there is a
big mass of never before seen beasts that you
have to send back to their source.
Please read the *Hellspawn manual* at the end of
Additional Credits to : Mike Blakely for playtesting and gameplay
* What is included *
New levels : Each wad has 1 or 2 levels
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Yes, KEYCONF
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01 MAP02
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : NO
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : several moth (roughly a year)
Editor(s) used : Zeth, XWE, WinTex;
DoGA L3 http://www.doga.co.jp/english/
for the models.
Known Bugs : Hopefully None
May Not Run With... : Vanilla Doom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
[Note by the uploader: The copyright-related text above is copied from
the textfile of one of the older versions of the Hellspawn addon. Although
the two newest versions didn't come with their own textfile, i think, that
these words count also for the newer versions.]
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
The upload-server of the /idgames-archives is:
But please use the above listed mirrors for your downloads.
Submitted to the /idgames-ftp-archives by FunDuke --> email@example.com
The review at the beginning of this template has been written by FunDuke.
Special thanks to MartinHowe, who uploaded two rare versions from his
private archives extra for me. It's included in this release. The other
versions have been undusted by Enjay, Biff and Bouncy in the zdoom forums.
(...Yup... there was one dublette, so there's a total of four, but i want
to thank you all :))
The following is copied from the textfile of the 09/08/03 (MM/DD/YY)
-version odf the Hellspawn addon. So there is now more stuff (enemies etc.)
in the newest version from 05/08/04, but you will find that out quickly.
Grotesque creatures that feed off of dead flesh. If they feel their meal
is threatened, they can regurgitate and spit fleshy chunks.
A six winged flying beast equiped with a rocket launcher strapped to it's
back. A Fallen will circle it's prey like a buzzard, making strafing runs
It's thick arms filled with fat to absorb the concussion from it's dual
shock hammers. It's quake will shatter your bones, so stand clear of it's
Easily identified by it's strangely formed head, the Head Hunter has only
one purpose: Search and Destroy. It's plasma guided proton shot is capable
of tracking it's designated target.
An odd physiology, the Panzer Demon's single toweering eye watches ever
vigilant. Fires a volley of three energy shots.
Smaller then it's Arachnotron counter part, the Scorpion Minion mounts a
light machinegun on it's tail structure.
Belonging to the Caco family, the SP fires a semi-homing volley of
telekinetic pulses. Upon death, it's telekinetic power is released
uncontrollably, damaging everything in it's immediate vincinity.
It's fireball proving too slow to be tactically effective, these Imps have
been implanted with a light railgun.
A more evolved version of the Demon, these hulking beasts have massive bone
structures resembling shield on it's forearm. Due to their highly dense
bone structure, these "shields" are capable of deflecting any attack making
it invulnerable while raised.
Monster - X
The four nodes jutting from it's body are capable of producing immense
electrical fields. When directed, these nodes can create and fire a ball
lightning like shot.
The heavy support among Demons. The HB's arsenal puts even the
Cyberdemon's rocket launcher to shame. Also endowed with immense demonic
powers, the HB has many surpises in store for any unlucky oppenent.
Originally fish, they have mutated from UACs toxic sludge dumping.
Lying dormant in the sub-surface of Hell, it awoke during Baphomet's final
death throes. Rising to take control of the forces of Hell, it awaited
its chance to again invade Earth. In preparation, the Spinal Demon sired
new hell spawn to supplement Baphomet's defeated forces.
Carved from Baphomet's bone, the Demon Blade is a hand to hand weapon.
Slightly faster and more powerful then the Chaingun.
Useful against small groups, or large enemies at close/medium range.
In it's intial stage, the BFG-Zero fires a energy field that will envelope
it's target. But when upgraded to include it's plasma guidance suite, the
BFG shot is capable of homing multiple targets without line of site. While
not as powerful as the BFG 9000, the BFG-Zero requires less ammo per shot,
and has a much faster recycle rate.
Portable Medical Kit
Like the Medical Kit, it restores 25% health up to a max of 100%. The PMK
can be picked up and used at a later time however.
Inceases your Health by 25%, can exceed 100%.
While your armor remains over 100%, the demon armor can slowly heal you up
to 100% health.
When the Rabidifier hits an enemy, it will transform them into an undead
UAC Marine Berserker Beacon
When granted access, hitting the "Call Marine Berserker" key will drop a
teleport homing beacon. You then have 5 seconds to clear the area before
the Berserker transports in. Before each deployment, the Berserker is
injected with numerous performance enahancing drugs. Each use degrades the
Berserker's cellular stability, and increases the chance of the Berserker
going rogue. When a Berserkers stability reaches 0%, it is removed from
duty and disposed of.
There are also two additional keys in the controls menu that affect
performance. One will cycle the amount of rain generated, the other will
toggle the extra hud on/off.