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Hellspawn (Fragments of an unfinished DooM-addon)

   (11 reviews)
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About This File

Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file.


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Unknown date

  
yay Hellspawn.

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Unknown date

  
Certainly one of the best ZDoom levelsets that I've played! Despite being unfinished, the level of detail and the work done for the extra monsters is amazing. The fleshing out of the story really adds to the experience. It's a shame that the project was abandoned... (5/5)

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Unknown date

  
Unfinished but plays almost till the end well. Hard, not much ammo at start but later it's ok about ammo. Great ideas and really amazing scripting! I've finally have a greater idea of what can be achieved by scripting in doom. Optimus - 5/5

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Unknown date

  
It's unfinished, so it doesn´t look all that good. 3/5

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Unknown date

  
A fragment, but still a masterpiece! - Greetings Funduke

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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