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Hellspawn (Fragments of an unfinished DooM-addon)

   (11 reviews)
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About This File

Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file.


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Unknown date

  
yay Hellspawn.

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Unknown date

  
Certainly one of the best ZDoom levelsets that I've played! Despite being unfinished, the level of detail and the work done for the extra monsters is amazing. The fleshing out of the story really adds to the experience. It's a shame that the project was abandoned... (5/5)

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Unknown date

  
Unfinished but plays almost till the end well. Hard, not much ammo at start but later it's ok about ammo. Great ideas and really amazing scripting! I've finally have a greater idea of what can be achieved by scripting in doom. Optimus - 5/5

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Unknown date

  
It's unfinished, so it doesn´t look all that good. 3/5

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Unknown date

  
A fragment, but still a masterpiece! - Greetings Funduke

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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