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Adessa

   (24 reviews)
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2 Screenshots

About This File

The bioship Adessa has become infected with Leviathons, and is stranded in subspace. You must cleanse the ship before it to is turned into a Leviathon.

My monsters didn't work with the map so I cancled the project.


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Guest

Unknown date

  
Like the rest have said: looks fantastic, plays like shite. It's creepy til you realize nothing is going to happen and you're basically wandering around a ghost ship w/out any ghosts.-Greazy Shorts

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Guest

Unknown date

  
R.I.P. H.R. Giger -Randumb

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
Kickass beginning! But - no monsters and no missions? Why? I suggest you take a look at some of Skulltag's DM maps for good spaceship levels. The textures could be varied up a LOT more. All in all, it's a 2/5 from me.

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Guest

Unknown date

  
5/5 texturing 1/5 gameplay

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LilWhiteMouse

Unknown date

  
I didn't actually upload this, let it die. - LWM

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Guest

Unknown date

  
Even if it were completed, this isn't a particular stunning map. It's full of large, uninteresting spaces and very ugly decorations.

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Guest

Unknown date

  
Absolutely lovely although very busy textures (and some nice lights, too), which will no doubt be used in other wads. The design is clean, symmetrical and large-scale and probably wouldn't have made for a good level, because it's much too open. It's odd that the doors are jaws. It seems that the author wore himself out making all the textures. I worry that it might have ended up like Alien Trilogy on the Playstation i.e. good-looking but dull and samey.

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Guest

Unknown date

  
Cool ! But someone should complete it !4/5

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Guest

Unknown date

  
Absolutely beautiful massive-scale spaceship with ambient sounds, sloping floors and pretty much all Giger/biomechanical textures. So atmospheric, feels like you're right in the movie Aliens. Sadly probably would have been a dud enemy-wise, huge open areas rarely work well in the Doom engine. But I don't think it needs monsters, some clever switch and/or item puzzles would have made this a fun and different TC. Hope you finish it one day. 5/5

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Guest

Unknown date

  
Very sad it is said to be "abandoned" since monsters didn't work. The rest of it looks great. Got all therves installed and activated but couldn't get further. Besides that it is an unfinished project it looks really good. Someone to take it up and complete it?

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Guest

Unknown date

  
Really atmospheric sound and greatly designed stuff, well there are no monsters but I understand these are unfinished stuff. I was walking ahead in the ship hearing the huming of it's engines :) 3/5 - Optimus

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Guest

Unknown date

  
So... it's an unfinished project without any monsters where you can't do anything? Sorry, but that sucks - I admit that it is atmospheric, but in its current state, it's also utterly pointless.

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Guest

Unknown date

  
wow a level without monsters 0/5

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Guest

Unknown date

  
Someone from the DOOM community needs to pick this project up and create a playable, enemy-filled badass level from this template.

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Guest

Unknown date

  
If you could have puzzles or something in place of monsters, this would be really excellent. It looks pretty nice already, so there's that.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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