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Adessa

   (24 reviews)
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2 Screenshots

About This File

The bioship Adessa has become infected with Leviathons, and is stranded in subspace. You must cleanse the ship before it to is turned into a Leviathon.

My monsters didn't work with the map so I cancled the project.


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Guest

Unknown date

  
Like the rest have said: looks fantastic, plays like shite. It's creepy til you realize nothing is going to happen and you're basically wandering around a ghost ship w/out any ghosts.-Greazy Shorts

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Guest

Unknown date

  
R.I.P. H.R. Giger -Randumb

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
Kickass beginning! But - no monsters and no missions? Why? I suggest you take a look at some of Skulltag's DM maps for good spaceship levels. The textures could be varied up a LOT more. All in all, it's a 2/5 from me.

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Guest

Unknown date

  
5/5 texturing 1/5 gameplay

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LilWhiteMouse

Unknown date

  
I didn't actually upload this, let it die. - LWM

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Guest

Unknown date

  
Even if it were completed, this isn't a particular stunning map. It's full of large, uninteresting spaces and very ugly decorations.

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Guest

Unknown date

  
Absolutely lovely although very busy textures (and some nice lights, too), which will no doubt be used in other wads. The design is clean, symmetrical and large-scale and probably wouldn't have made for a good level, because it's much too open. It's odd that the doors are jaws. It seems that the author wore himself out making all the textures. I worry that it might have ended up like Alien Trilogy on the Playstation i.e. good-looking but dull and samey.

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Guest

Unknown date

  
Cool ! But someone should complete it !4/5

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Guest

Unknown date

  
Absolutely beautiful massive-scale spaceship with ambient sounds, sloping floors and pretty much all Giger/biomechanical textures. So atmospheric, feels like you're right in the movie Aliens. Sadly probably would have been a dud enemy-wise, huge open areas rarely work well in the Doom engine. But I don't think it needs monsters, some clever switch and/or item puzzles would have made this a fun and different TC. Hope you finish it one day. 5/5

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Guest

Unknown date

  
Very sad it is said to be "abandoned" since monsters didn't work. The rest of it looks great. Got all therves installed and activated but couldn't get further. Besides that it is an unfinished project it looks really good. Someone to take it up and complete it?

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Guest

Unknown date

  
Really atmospheric sound and greatly designed stuff, well there are no monsters but I understand these are unfinished stuff. I was walking ahead in the ship hearing the huming of it's engines :) 3/5 - Optimus

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Guest

Unknown date

  
So... it's an unfinished project without any monsters where you can't do anything? Sorry, but that sucks - I admit that it is atmospheric, but in its current state, it's also utterly pointless.

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Guest

Unknown date

  
wow a level without monsters 0/5

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Guest

Unknown date

  
Someone from the DOOM community needs to pick this project up and create a playable, enemy-filled badass level from this template.

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Guest

Unknown date

  
If you could have puzzles or something in place of monsters, this would be really excellent. It looks pretty nice already, so there's that.

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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