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Adessa

   (24 reviews)
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2 Screenshots

About This File

The bioship Adessa has become infected with Leviathons, and is stranded in subspace. You must cleanse the ship before it to is turned into a Leviathon.

My monsters didn't work with the map so I cancled the project.


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Guest

Unknown date

  
Like the rest have said: looks fantastic, plays like shite. It's creepy til you realize nothing is going to happen and you're basically wandering around a ghost ship w/out any ghosts.-Greazy Shorts

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Guest

Unknown date

  
R.I.P. H.R. Giger -Randumb

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Guest

Unknown date

  
very good! 4/5

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Guest

Unknown date

  
Kickass beginning! But - no monsters and no missions? Why? I suggest you take a look at some of Skulltag's DM maps for good spaceship levels. The textures could be varied up a LOT more. All in all, it's a 2/5 from me.

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Guest

Unknown date

  
5/5 texturing 1/5 gameplay

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LilWhiteMouse

Unknown date

  
I didn't actually upload this, let it die. - LWM

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Guest

Unknown date

  
Even if it were completed, this isn't a particular stunning map. It's full of large, uninteresting spaces and very ugly decorations.

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Guest

Unknown date

  
Absolutely lovely although very busy textures (and some nice lights, too), which will no doubt be used in other wads. The design is clean, symmetrical and large-scale and probably wouldn't have made for a good level, because it's much too open. It's odd that the doors are jaws. It seems that the author wore himself out making all the textures. I worry that it might have ended up like Alien Trilogy on the Playstation i.e. good-looking but dull and samey.

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Guest

Unknown date

  
Cool ! But someone should complete it !4/5

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Guest

Unknown date

  
Absolutely beautiful massive-scale spaceship with ambient sounds, sloping floors and pretty much all Giger/biomechanical textures. So atmospheric, feels like you're right in the movie Aliens. Sadly probably would have been a dud enemy-wise, huge open areas rarely work well in the Doom engine. But I don't think it needs monsters, some clever switch and/or item puzzles would have made this a fun and different TC. Hope you finish it one day. 5/5

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Guest

Unknown date

  
Very sad it is said to be "abandoned" since monsters didn't work. The rest of it looks great. Got all therves installed and activated but couldn't get further. Besides that it is an unfinished project it looks really good. Someone to take it up and complete it?

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Guest

Unknown date

  
Really atmospheric sound and greatly designed stuff, well there are no monsters but I understand these are unfinished stuff. I was walking ahead in the ship hearing the huming of it's engines :) 3/5 - Optimus

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Guest

Unknown date

  
So... it's an unfinished project without any monsters where you can't do anything? Sorry, but that sucks - I admit that it is atmospheric, but in its current state, it's also utterly pointless.

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Guest

Unknown date

  
wow a level without monsters 0/5

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Guest

Unknown date

  
Someone from the DOOM community needs to pick this project up and create a playable, enemy-filled badass level from this template.

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Guest

Unknown date

  
If you could have puzzles or something in place of monsters, this would be really excellent. It looks pretty nice already, so there's that.

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  • File Reviews

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    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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