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Rf 1024

   (15 reviews)
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2 Screenshots

About This File

Made for Lutrov71's 1024 contest. The ENTIRE map fits within a 1024x1024u space.


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Nine Inch Heels

  
A nice snack for when you don't have a lot of time. Well done.

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Zahid

  
Decent map...compact but solid design...fun battles

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Guest

Unknown date

  
Small and nicey. 4/5 - Optimus

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Guest

Unknown date

  
A very nice tight level, I like all 1024 levels. 8/20/07

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Guest

Unknown date

  
This is one of those 1024 maps, a good one. It's a compact slime refinery with a retro feel. The design seems larger than it is, because it's very intricate. You fight 46 monsters, lots of middling ones. It's not very hard - you can hide in the start room and shoot the first wave through portholes, and the rest you can dodge. The ammo is well-balanced and there's a good final fight, spoiled a bit by the fact that the barons don't chase you.

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Unknown date

  
"Pretty darn good" - says it all. Very good usage of given space, nice layout and DoomType detail. It unfortunately has some serious texture misalignments, but nothing that would make it unplayable or ugly (4/5) -- ellmo

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Unknown date

  
Hard to believe this fits in 1024, it feels so much larger ingame. I found it quite hard, there's not many places to hide once you awaken the monsters. 4/5

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Guest

Unknown date

  
I like it, it's definately one of ravage's better works, even if you don't play it for that long, it's definately worth a few runs if you're waiting for a larger download. 4/5

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Unknown date

  
Pretty cool. I loved how it was still in a 1024x1024 area, though at times you made it seem much more open than that. Nice job. =) -Tango

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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