Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rf 1024

   (15 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Made for Lutrov71's 1024 contest. The ENTIRE map fits within a 1024x1024u space.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Nine Inch Heels

  
A nice snack for when you don't have a lot of time. Well done.

Share this review


Link to review
Zahid

  
Decent map...compact but solid design...fun battles

Share this review


Link to review
Guest

Unknown date

  
Small and nicey. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
A very nice tight level, I like all 1024 levels. 8/20/07

Share this review


Link to review
Guest

Unknown date

  
This is one of those 1024 maps, a good one. It's a compact slime refinery with a retro feel. The design seems larger than it is, because it's very intricate. You fight 46 monsters, lots of middling ones. It's not very hard - you can hide in the start room and shoot the first wave through portholes, and the rest you can dodge. The ammo is well-balanced and there's a good final fight, spoiled a bit by the fact that the barons don't chase you.

Share this review


Link to review
Guest

Unknown date

  
"Pretty darn good" - says it all. Very good usage of given space, nice layout and DoomType detail. It unfortunately has some serious texture misalignments, but nothing that would make it unplayable or ugly (4/5) -- ellmo

Share this review


Link to review
Guest

Unknown date

  
Hard to believe this fits in 1024, it feels so much larger ingame. I found it quite hard, there's not many places to hide once you awaken the monsters. 4/5

Share this review


Link to review
Guest

Unknown date

  
I like it, it's definately one of ravage's better works, even if you don't play it for that long, it's definately worth a few runs if you're waiting for a larger download. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pretty cool. I loved how it was still in a 1024x1024 area, though at times you made it seem much more open than that. Nice job. =) -Tango

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×