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Lost Bridge

   (8 reviews)
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About This File

It's the lost bridge leading to the UAC Facility... You must enter this UAC Facility. Watch out! There's bogeyballs living under the bridge! Don't jump in the waste river.


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geo

· Edited by geo

  

Welcome to the Lost Bridge, which is the only thing in this map. Its a brutal challenge map that lasts less than 2 minutes, but took me more than 10 minutes to complete. The level faces you off against some big enemies with big weapons and ammunition to charge through them. Not enough ammunition for all enemies, but enough to survive with skill and tactics.

 

Getting across the bridge is easy enough, you can clear a path and run across dodging imps, but its opening the door at the end that becomes the true challenge. Imagine three worst case scenarios and see if one of them is correct, I'd hate to spoil the surprise. Have more imagination than "its a cyberdemon" or "spider mastermind grand finale!"

The map area is small and confined, but not cramped, there's enough room to dodge fiery projectiles. Jumping into the toxic ooze below lets you swim around, but will ultimately get you killed. More detail would have been great, but what's here sufficed.

 

As a standalone map, like others have mentioned, its short, too short. The author specifies it took an hour or two to make and yeah, I'd believe it. I like the idea of brutal, short maps, but in a map pack with more than a single map. This just becomes a throwaway level. How can I call it a level when its just a short bridge with a door at the end?

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Misty

  

Crampy, small gzdoom map. It throws you some tough monsters and too little ammo. Kill all baddies, move into base through bridge and map ends near second door, like it never properly started.  

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Guest

Unknown date

  
Fun but much too short - it's like a tiny part of a proper level. In Zdoom it's a fairly simple matter to strafe-jump across the pillars, although that's probably not what the author intended. At first I thought that the missing bridge was a joke (it's the "lost bridge") but of course you're supposed to use one of the other source ports.

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Guest

Unknown date

  
A GZDoom level. It is too short, that is why it is not interesting. 1.5 / 5

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Guest

Unknown date

  
Too short, almost incomplete I´d say. Gameplay was a bit cramped in the only area but with some fine tuning and a lenghtier gameplay this could have been a nice wad as the design isn´t bad at all. For the sake of shortness I´ll give it 1.5 stars (1 star). Danimetal.

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Guest

Unknown date

  
I didn't figured out how to get to the other side. Maybe make the monsters open the door so that the archvilles throw you to the other way? But still preety much hard already and not enough ammo. 1/5 - Optimus

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Guest

Unknown date

  
What engine you're using if you can't get on the other side???????????????? ????? Read the text file. Read the second line very well. Here is the line:"Advanced engine needed : Legacy or GZDoom". ps. There's more ammo on the other side of the bridge.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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