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Lost Bridge

   (8 reviews)
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About This File

It's the lost bridge leading to the UAC Facility... You must enter this UAC Facility. Watch out! There's bogeyballs living under the bridge! Don't jump in the waste river.


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geo

· Edited by geo

  

Welcome to the Lost Bridge, which is the only thing in this map. Its a brutal challenge map that lasts less than 2 minutes, but took me more than 10 minutes to complete. The level faces you off against some big enemies with big weapons and ammunition to charge through them. Not enough ammunition for all enemies, but enough to survive with skill and tactics.

 

Getting across the bridge is easy enough, you can clear a path and run across dodging imps, but its opening the door at the end that becomes the true challenge. Imagine three worst case scenarios and see if one of them is correct, I'd hate to spoil the surprise. Have more imagination than "its a cyberdemon" or "spider mastermind grand finale!"

The map area is small and confined, but not cramped, there's enough room to dodge fiery projectiles. Jumping into the toxic ooze below lets you swim around, but will ultimately get you killed. More detail would have been great, but what's here sufficed.

 

As a standalone map, like others have mentioned, its short, too short. The author specifies it took an hour or two to make and yeah, I'd believe it. I like the idea of brutal, short maps, but in a map pack with more than a single map. This just becomes a throwaway level. How can I call it a level when its just a short bridge with a door at the end?

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Myst.Haruko

  

Crampy, small gzdoom map. It throws you some tough monsters and too little ammo. Kill all baddies, move into base through bridge and map ends near second door, like it never properly started.  

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Guest

Unknown date

  
Fun but much too short - it's like a tiny part of a proper level. In Zdoom it's a fairly simple matter to strafe-jump across the pillars, although that's probably not what the author intended. At first I thought that the missing bridge was a joke (it's the "lost bridge") but of course you're supposed to use one of the other source ports.

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Guest

Unknown date

  
A GZDoom level. It is too short, that is why it is not interesting. 1.5 / 5

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Guest

Unknown date

  
Too short, almost incomplete I´d say. Gameplay was a bit cramped in the only area but with some fine tuning and a lenghtier gameplay this could have been a nice wad as the design isn´t bad at all. For the sake of shortness I´ll give it 1.5 stars (1 star). Danimetal.

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Guest

Unknown date

  
I didn't figured out how to get to the other side. Maybe make the monsters open the door so that the archvilles throw you to the other way? But still preety much hard already and not enough ammo. 1/5 - Optimus

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Guest

Unknown date

  
What engine you're using if you can't get on the other side???????????????? ????? Read the text file. Read the second line very well. Here is the line:"Advanced engine needed : Legacy or GZDoom". ps. There's more ammo on the other side of the bridge.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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