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ARSENAL

   (44 reviews)
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About This File

This is a Weapon Mod for ZDoom 2.0 96x with extra weapon


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dbj87jb

  

Great variety, although every weapon might as well have been bundled into one WAD, because a lot are used over & over. Great for resources too.

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Unknown date

  
Good wad. Must have

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Unknown date

  
It's ok...

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Unknown date

  
Wowwwww... I loved the fu*ing nuke weapon (9) It makes a big clear area in amounts of imps! It´s funny due it destruction power.. and sad for being almost 'map alone' after shooting with it XD

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Unknown date

  
I don't know why Daniel keeps recycling his neodoom weapons and passing them off as new.

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Unknown date

  
Make it compatable with GZDOOM. Then it'll be perfect. Until then: 3/5

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Unknown date

  
pretty good man. its a cross from omgweapons and the weapons resource pack, but its still friggen sweet. 3/5 - xozlo

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Unknown date

  
use ACTOR : replace for the boss death specials Great wad :)

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Unknown date

  
Sweet, pretty cool weapons!!!

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Unknown date

  
there is a better version here! check it out, includes many changes/fixes including the infamous Shrinking Ray! OMG, download here: http://www.brdoom.co m/daniel/arq/ filename is ARSENAL.rar

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Unknown date

  
shoot. I rated the wrong WAD. I don't want to repeat everything I praised this for, but just know that I LOVE it! 5/5 stars!

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Unknown date

  
Very, very impressive. I like weapon mods, and this one's great. The only thing I can complain about is that I've seen half of these weapons before in your other mods, but that's pretty much inevitable. 5/5, because it's just too cool to downgrade you because of recycled graphics. -UltimateWeapon

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Unknown date

  
There's another bug... Usually with the bottles, sometimes when I throw them the game freezes and I get pissed. grr. Otherwise, this made Alien Vendetta fun in a whole new way!

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Unknown date

  
Is the best weapons wad of ever!

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Unknown date

  
Nice guns wad good work

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Unknown date

  
Best ripsaw/saw thrower I have ever used, addition of items makes it more fun to play, but the added falling damage makes this UNPLAYABLE in some wads. 4/5 ~ RandomMarine

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Unknown date

  
What makes it nicer than all other mods is the fact that the bonuses and items from dead monsters are random and there are several funny inventory items too. So, you start this WAD in a regular doom map and have some great fun while collecting random weapons and crazy items as you go on! Optimus - 5/5

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Unknown date

  
Pretty cool stuff. Love the poison gun. Though, the spawn recipients (and almost anything else you can throw from inventory) lock up ZDoom when standing next to a wall. That aside, this one gets a 4/5. Nice work, overall.

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Unknown date

  
It does not work on the most recent versions of zdoom but it sounds nice

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Unknown date

  
I want to see someone make a Generation 1 and 2 Transformers wad.

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Unknown date

  
awesome effects! i had no idea you could do this much with zdoom. congrats.

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Unknown date

  
Good work

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Unknown date

  
Daniel, I have to say this wad is pretty groovy. Honestly you inspired me to create Alando Guns. Keep up the good work. Love the Nuclear missile launcher - it's freekin' awesome. - Alando1

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Unknown date

  
meh.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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