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Too Much Brown (Build 1)

   (37 reviews)
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1 Screenshot

About This File

Resource WAD as base for level designers


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Pinchy

  
Some good some great some I dont like.

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Guest

Unknown date

  
jesus thats sweet. infity/5 - Xolzo

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Guest

Unknown date

  
There's a buttload of stuff to be used in maps here, only after Quake and Hexen 2 there is infact too much brown. 2 stars considering the author only wrapped them into a single package and not made them.

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Vegeta

Unknown date

  
It has too much brown, very repetitive and boring. It cries "zdoom" or tormentor667 while maps should cry "fun and inmersive atmosphere".

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
I cut out some textures, there's so many. Nonetheless, still brilliant! -Janitor

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Guest

Unknown date

  
lovely textures, i will make use of them sometime

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Guest

Unknown date

  
This is Awesome. This will help make my moon base level. Also, This was the perfect pack for Sappire

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Guest

Unknown date

  
What a great pack of textures. Really adds a lot more to editing. 5/5. -TRRobin.

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Guest

Unknown date

  
Excellent combination of textures. Played around with combinations and looked at the little demo map. I can see so much potential here! 5/5

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Guest

Unknown date

  
WHOOOAAAAA, dude...... Friggin' awesome!

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Guest

Unknown date

  
This is a very good texture pack. Textures from HL, Quake and other games I have picked out. I might use this texture wad in a future project of mine. 5/5 -PC

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Guest

Unknown date

  
looking good

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Guest

Unknown date

  
Excellent!

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Guest

Unknown date

  
These are some very well done textures. Will be using a few in future projects without a doubt. 4/5

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Guest

Unknown date

  
Awesome.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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