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UAC Earth Headquarters

   (25 reviews)
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About This File

of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port features or replace any graphics/music. Figured I'd better get the basics down first. HINT: You may have to overload the generator to take out some baddies. Don't try to use a hovercar either. You took the hoverbus to work this morning.


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Guest

Unknown date

  
The map is good for a first level by the author. Keep on creating, Checkmate!

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Guest

Unknown date

  
pretty good and has the doom feeling but too difficult. but since this is your first map: 5/5

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Guest

Unknown date

  
Got some neat little architectural touches, and feels cool in a sci-fi sorta way, but doesn't feel fully realized, and leaves you wanting more. A promising 1st level.

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Guest

Unknown date

  
beautiful. pure doom poetry. would probably be awesome if it were a bit bigger, but still a wonderful first map. thanks.

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Guest

Unknown date

  
Is there any reason why it *ends* right when you walk up to that demon army? You've got potential, but this WAD is sitll rather n00bish (although in a very different way than the way most n00bish WADs are n00bish).

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Unknown date

  
coolio

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Unknown date

  
i like it.great detail.5/5:)

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Guest

Unknown date

  
Great work. Contrary to what has been said in the /newstuff review, the map can be completed without cheating. Breaking the generator didn't work in PrBoom 2.4.

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Unknown date

  
good 3/5

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Guest

Unknown date

  
Very good for a first map. Interesting ending, heh. I'm looking forward to see more from this author. 3,5/5

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Guest

Unknown date

  
First time author?? Have only found one more map by him: Balls. That map is much crazier (and bigger). Anyway this one is pretty good. Died several times early on from the revenant onslaught. Wished I could fight the army at the end but ah well... 5/5

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Unknown date

  
Impressive atmosphere, kinda hard adevnturous start that worked out well though! Optimus - 4/5

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Guest

Unknown date

  
An impressive first creation, but two things are worth noting: 1) The map can easily be exited in just a few seconds without firing a shot and without using any tricks. 2) It requires a Boom-compatible port (not just limit-removing) for a Boom-only lift (if nothing else).

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Unknown date

  
Yeah, that's a 4-4 1/2 alright. EXCELENT ending! :D

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Unknown date

  
This is dated April 2006. It's a city-techbase with some clever ideas. You start off "in media res" and have to run about before you can fight back; the detailing is cute in a LEGO minifig kind of way; and there's a clever anti-imp trap. Unfortunately the map finishes just when it gets going; it's really a short series of clever ideas in search of a structure. You can, if you're tricksy, dodge past the Barons at the start and end the level in no time.

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Unknown date

  
This level wasn't very good. There was lots of detail, but it was mostly ugly and non-sensical. The level seemed to have only two light-levels. The level was too cramped and the gameplay generally was weird in a bad way. I just didn't have any fun. The author definitely has potential, but this level doesn't deserve more than 2 stars.

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Unknown date

  
Like it a lot. Hard at first but gets much better

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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