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UAC Earth Headquarters

   (25 reviews)
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About This File

of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port features or replace any graphics/music. Figured I'd better get the basics down first. HINT: You may have to overload the generator to take out some baddies. Don't try to use a hovercar either. You took the hoverbus to work this morning.


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Guest

Unknown date

  
The map is good for a first level by the author. Keep on creating, Checkmate!

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Guest

Unknown date

  
pretty good and has the doom feeling but too difficult. but since this is your first map: 5/5

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Guest

Unknown date

  
Got some neat little architectural touches, and feels cool in a sci-fi sorta way, but doesn't feel fully realized, and leaves you wanting more. A promising 1st level.

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Guest

Unknown date

  
beautiful. pure doom poetry. would probably be awesome if it were a bit bigger, but still a wonderful first map. thanks.

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Unknown date

  
Is there any reason why it *ends* right when you walk up to that demon army? You've got potential, but this WAD is sitll rather n00bish (although in a very different way than the way most n00bish WADs are n00bish).

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Unknown date

  
coolio

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Unknown date

  
i like it.great detail.5/5:)

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Guest

Unknown date

  
Great work. Contrary to what has been said in the /newstuff review, the map can be completed without cheating. Breaking the generator didn't work in PrBoom 2.4.

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Unknown date

  
good 3/5

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Unknown date

  
Very good for a first map. Interesting ending, heh. I'm looking forward to see more from this author. 3,5/5

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Unknown date

  
First time author?? Have only found one more map by him: Balls. That map is much crazier (and bigger). Anyway this one is pretty good. Died several times early on from the revenant onslaught. Wished I could fight the army at the end but ah well... 5/5

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Unknown date

  
Impressive atmosphere, kinda hard adevnturous start that worked out well though! Optimus - 4/5

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Unknown date

  
An impressive first creation, but two things are worth noting: 1) The map can easily be exited in just a few seconds without firing a shot and without using any tricks. 2) It requires a Boom-compatible port (not just limit-removing) for a Boom-only lift (if nothing else).

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Unknown date

  
Yeah, that's a 4-4 1/2 alright. EXCELENT ending! :D

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Unknown date

  
This is dated April 2006. It's a city-techbase with some clever ideas. You start off "in media res" and have to run about before you can fight back; the detailing is cute in a LEGO minifig kind of way; and there's a clever anti-imp trap. Unfortunately the map finishes just when it gets going; it's really a short series of clever ideas in search of a structure. You can, if you're tricksy, dodge past the Barons at the start and end the level in no time.

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Unknown date

  
This level wasn't very good. There was lots of detail, but it was mostly ugly and non-sensical. The level seemed to have only two light-levels. The level was too cramped and the gameplay generally was weird in a bad way. I just didn't have any fun. The author definitely has potential, but this level doesn't deserve more than 2 stars.

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Unknown date

  
Like it a lot. Hard at first but gets much better

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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