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Doom Press Release v2.0

   (6 reviews)
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A remake of the Doom Press Release. I have converted the maps from the Doom Press Release version to work with vanilla doom. I have also included the original unfinishable version of the Unholy Cathedral. The map from the Doom Press release.

E1M2 - Doom Press Release Nuclear Plant. E1M4 - Doom Press Release Containment Area. E1M5 - The amazing unfinishable Unholy Cathedral.


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Unknown date

  
I suppose we have to review the conversion and not the maps themselves. This emulates the layout of the original maps, and it's easier to play than the original (available from Lee Killough's website). But it doesn't model any of the original Beta's pre-Doom elements - the slow-moving lifts, the pick-up items, the different background and the sparkly imp fireballs for example. So I can only really give it a couple of stars, because it could have been so much more.

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Unknown date

  
I'm happy that this has not been the final release of Doom, lol. I hate the "Doom Press Releases", because they are unfinished AND awful. 1/5

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Unknown date

  
Thanks for converting the levels, but the interesting parts of the beta version are mostly in the way the game behaves differently. Lee Killough did a much more comprehensive job in MBF's beta mode that emulates the beta behavior.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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