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Unruly Evil

   (5 reviews)
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2 Screenshots

About This File

This is a level displaying many good Zdoom features, especially deep swimmable water and not to forget frantic action.!

I have made this level to display how DCK 3.62 can be modified to use the full feature set of Zdoom.

This level was made entirely with DCK and DOS Edit, I did not need ZETH or Wadauthor. I will be releasing another map soon, that will use the features of BOOM and Zdoom to full effect. If you think this map is a bit alright, wait until you see my next map:

"Tei Tenga Toxin Refinery".


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Guest

Unknown date

  
That was boring, it was like a sample level. 3/12/07 **Ben Morris is cool**

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Guest

Unknown date

  
It is interesting to play this level, but why map 28?

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Unknown date

  
This is rather an intense battle map than an exploration map. It's small but full of baddies, and not too many of the easier kind. And since you never have much space to move, the map needs some good dodging skills. It's not overdetailed, but you won't have the time for sight-seeing anyway ;-) A nice challenging map! 3.5/5 -Milian

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Unknown date

  
I didn't like this level very much. The gameplay was so-so, and it seemed that many features were there just to show off some ZDoom features (just like it said in the read-me). It was OK visually, but not that great. 2/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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