Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

< Toms Road >

   (18 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This one is the 11 th level from the < Toms Road > series...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  

This is very innovative map it brought doom out of hell and other rather imaginary scenarios and present quite a realistic Fps style base to invade...there are lots of ideas to praise starting point with helicopter,ak47,knife,beer,exit area,snipers and that jump into main main building through fence all seems perfect...am digging rest of the series now...

Share this review


Link to review
Guest

Unknown date

  
toms gailitis know what he is doing. 4/5

Share this review


Link to review
Guest

Unknown date

  
"This level had some potential. Unfortunately the gameplay is pretty bad. 2/5" How was it bad? It was hard yeah, but it's supposed to be that way. -Craigs

Share this review


Link to review
Guest

Unknown date

  
Pretty awsoeme.4 stars

Share this review


Link to review
Guest

Unknown date

  
Crappy custom resources and a rather badly designed map. 1/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
i love ur work, ive been a fan of ur stuff sense tomsroad.wad. make a megawad i wanna see more of it. keep up the great work -morbidtwatt-

Share this review


Link to review
Guest

Unknown date

  
This was actually quite enjoyable. FOUR STARS!11 -RottKing

Share this review


Link to review
Guest

Unknown date

  
Lots of fun again, this time with less ammo and health. Has same qualities (and flaws) as first ten levels - beer, AK47, places trying to look realistic (Doomish Bathroom Syndrome) and few bare parts. 4/5 -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
Good time of fun nevertheless there are a few gameplay issues (a few too crampy areas, blue(?) key and maybe some enemies). 3,5/5. Hope to see more. - Cacodemon

Share this review


Link to review
Guest

Unknown date

  
Substantially enjoyable.

Share this review


Link to review
Guest

Unknown date

  
Preety cool gfx additions, I like those map who try to look realistic with humanlike constructions, kinda hard though. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Thanks everyone! And -morbidwatt- its really Cool that some one appreciates my work that much! Thanks! :) - BACKFIST

Share this review


Link to review
Guest

Unknown date

  
"Crappy custom resources and a rather badly designed map. 1/5 - Belial" Does Belial hate everything thats not packed with sectors for ZDoom or not KDIZD? I thought this was pretty good. ****

Share this review


Link to review
Guest

Unknown date

  
This level had some potential. Unfortunately the gameplay is pretty bad. 2/5

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×