< Toms Road >

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3 Screenshots

Author

Toms Gailitis

About This File

This one is the 11 th level from the < Toms Road > series...

Credits

idsoftware all wad builders out there, me

Base

What does this mean ?

Build Time

About two months, because I had a lack of time and concentration...

Editors Used

Wadauthor - allmost all the time, Wintex, Doombuilder - Downloaded it too late, 3D MAX, Adobe Photoshop

Bugs

No




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Zahid

  • 5
  

This is very innovative map it brought doom out of hell and other rather imaginary scenarios and present quite a realistic Fps style base to invade...there are lots of ideas to praise starting point with helicopter,ak47,knife,beer,exit area,snipers and that jump into main main building through fence all seems perfect...am digging rest of the series now...

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Unknown date

  • 5
  
toms gailitis know what he is doing. 4/5

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Unknown date

  • 4
  
"This level had some potential. Unfortunately the gameplay is pretty bad. 2/5" How was it bad? It was hard yeah, but it's supposed to be that way. -Craigs

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Unknown date

  • 4
  
Pretty awsoeme.4 stars

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Unknown date

  • 1
  
Crappy custom resources and a rather badly designed map. 1/5 - Belial

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Unknown date

  • 5
  
i love ur work, ive been a fan of ur stuff sense tomsroad.wad. make a megawad i wanna see more of it. keep up the great work -morbidtwatt-

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Unknown date

  • 4
  
This was actually quite enjoyable. FOUR STARS!11 -RottKing

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  • 4
  
Lots of fun again, this time with less ammo and health. Has same qualities (and flaws) as first ten levels - beer, AK47, places trying to look realistic (Doomish Bathroom Syndrome) and few bare parts. 4/5 -- Brun Ohn

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Unknown date

  • 3
  
Good time of fun nevertheless there are a few gameplay issues (a few too crampy areas, blue(?) key and maybe some enemies). 3,5/5. Hope to see more. - Cacodemon

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Unknown date

  • 4
  
Substantially enjoyable.

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Unknown date

  • 4
  
Preety cool gfx additions, I like those map who try to look realistic with humanlike constructions, kinda hard though. 4/5 - Optimus

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Unknown date

  • 3
  
Thanks everyone! And -morbidwatt- its really Cool that some one appreciates my work that much! Thanks! :) - BACKFIST

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Unknown date

  • 4
  
"Crappy custom resources and a rather badly designed map. 1/5 - Belial" Does Belial hate everything thats not packed with sectors for ZDoom or not KDIZD? I thought this was pretty good. ****

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Unknown date

  • 2
  
This level had some potential. Unfortunately the gameplay is pretty bad. 2/5

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  • File Reviews

    • By SP_FACE1 · Posted
      Great medium size techbase and cave themed map. Good eye for texture combinations, nice detailing and most important of all fun gameplay! More please!
    • By felgro · Posted
      Yes, as others have said, this map has had many uploads under various guises. I remember playing it ages ago. It's large and pretty confusing/mazey at times. You have to be in the mood for confusing/mazey though if you want to enjoy it. It rates a bare "acceptable".
    • By felgro · Posted
      You're teaching yourself to map and that's great. But...   Why? This isn't even an entry way to a regular map.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   A megawad with a lot of hot stuff in it. Aesthetics are nice, thematically as usual, starting with a bit of tech/factory/sewers, then getting deep into hell. Not much to say, the first episode has some mishmashes of colours that sometimes look weird, reminded me of JPCP (like that marble texture with blue triangles, here they come in yellow, red and green), while the second and third episodes look more serious, including Plutonia and gothic textures. There are a bunch of nice tracks to hear, though I spent more time hearing monsters everywhere than the music lol.    Action is reminiscent to Scythe. Also Vanguard (according to kmxexii) but I've only played the first one. In addition, there are a few notable guest maps, which contrast from Knox's style. So, basically maps are challenging and demanding. I really like how many of them are constructed like big arenas with lots of buildings, where action is inside and outside, makes good use of environment. Monster placement is well thought in general. Some maps have hectic starts, being surrounded by crossfire while looking for weapons (for pistol starts), followed by teleport ambushes, and some maps include different setpieces in tight rooms. There is an abundance of instapop traps, requiring a bit of foreknowledge to come out alive, though I don't recall any bullshit moments. Only map where I wasn't able to kill everything by myself was map 21, a secret is considerably mandatory to do that and I never found it. In other maps, a few monsters fail to teleport out of their rooms, or simply never wake up, making 100 percents impossible (map 23 is the worst case).    Secrets are mostly easy to find, with a few requiring to guess what a switch did or what triggers a tall pillar to lower (I see you map 26). It actually caught my attention that many maps have lots of secrets, since almost all of them short and arena-style. The exception is map 29, that has none, well it's a Joshy map so it's no big deal.   Oh yes, favourite maps, let's see: 02, 17, 19, 22 and 29. It's hard to pick favourites since I, more or less, liked them all in the same way. Only map I didn't like was 30, not only because it's IoS but progression is highly obscure (unlike any other map in the set), and it has a 3-times lift, fortunately it's slower so a safe rocket is always guaranteed.   Pretty satisfied with the mapset, recommended to anyone who liked Scythe and has a fetish for instapops (not that I have one...). My rate is 8/10.  
    • By LoadedCannible · Posted
      REALLY ENJOYED THIS XDDDDDD CAN'T STOP LAUGHING!!!! GREAT WORK!