< Toms Road >

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3 Screenshots

Author

Toms Gailitis

About This File

This one is the 11 th level from the < Toms Road > series...

Credits

idsoftware all wad builders out there, me

Base

What does this mean ?

Build Time

About two months, because I had a lack of time and concentration...

Editors Used

Wadauthor - allmost all the time, Wintex, Doombuilder - Downloaded it too late, 3D MAX, Adobe Photoshop

Bugs

No




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Zahid

  • 5
  

This is very innovative map it brought doom out of hell and other rather imaginary scenarios and present quite a realistic Fps style base to invade...there are lots of ideas to praise starting point with helicopter,ak47,knife,beer,exit area,snipers and that jump into main main building through fence all seems perfect...am digging rest of the series now...

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Unknown date

  • 5
  
toms gailitis know what he is doing. 4/5

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Unknown date

  • 4
  
"This level had some potential. Unfortunately the gameplay is pretty bad. 2/5" How was it bad? It was hard yeah, but it's supposed to be that way. -Craigs

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Unknown date

  • 4
  
Pretty awsoeme.4 stars

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  • 1
  
Crappy custom resources and a rather badly designed map. 1/5 - Belial

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Unknown date

  • 5
  
i love ur work, ive been a fan of ur stuff sense tomsroad.wad. make a megawad i wanna see more of it. keep up the great work -morbidtwatt-

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  • 4
  
This was actually quite enjoyable. FOUR STARS!11 -RottKing

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  • 4
  
Lots of fun again, this time with less ammo and health. Has same qualities (and flaws) as first ten levels - beer, AK47, places trying to look realistic (Doomish Bathroom Syndrome) and few bare parts. 4/5 -- Brun Ohn

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Unknown date

  • 3
  
Good time of fun nevertheless there are a few gameplay issues (a few too crampy areas, blue(?) key and maybe some enemies). 3,5/5. Hope to see more. - Cacodemon

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Unknown date

  • 4
  
Substantially enjoyable.

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  • 4
  
Preety cool gfx additions, I like those map who try to look realistic with humanlike constructions, kinda hard though. 4/5 - Optimus

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Unknown date

  • 3
  
Thanks everyone! And -morbidwatt- its really Cool that some one appreciates my work that much! Thanks! :) - BACKFIST

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  • 4
  
"Crappy custom resources and a rather badly designed map. 1/5 - Belial" Does Belial hate everything thats not packed with sectors for ZDoom or not KDIZD? I thought this was pretty good. ****

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Unknown date

  • 2
  
This level had some potential. Unfortunately the gameplay is pretty bad. 2/5

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  • File Reviews

    • By bioshockfan90 · Posted
      -1 for boring mazes  -1 for no gameplay substance or cool architecture   I'd skip this one. It's neat I guess, but it's nothing special, and it's a quick romp through some uninspired key hunts and everyone's favorite trope: mazes.
    • By Summer Deep · Posted
      Some unduly harsh criticism here, I feel. The gameplay is straightforward and fun, no tedious ambushes when one picks up a key, no wandering around for ages looking for switches or exits. The Siberia levels seemed fine to me, and excessive darkness wasn't really a problem. The replacement weapons aren't the greatest though, especially the grenades.
    • By Zalewa · Posted
      The text file is broken due to complete disregard towards what characters are being used to indent text. Folks, change your text editor settings to display whitespace characters!   That aside, the WAD is simply great. It comes with Brutal Doom merged in, which might be detracting for some, but really shouldn't. The levels are a very strong point of this WAD. They are big and long, although not too long that would make you want to get over them. The action is nearly constant. Visuals are well detailed, and while not as pretty as in Miasma, they are still very good and fulfill their role of building a believable techbase. The architecture and layout is not shy from going vertical, and the levels are very compact and well connected. Despite this, you should never feel lost, even considering the certain amount of non-linearity and many loops that you will go through. Difficulty level is adequate on "normal" - not too difficult, but also not exactly easy-peasy. I didn't try the higher "volcanic" difficulty, but if it's fair then it probably should be the preferred way of playing for most players.   It's unfortunate, however, that the WAD doesn't work in multiplayer altogether. GZDoom will quit to console as soon as one of the players dies and tries to respawn. Trying to get this to run in Zandronum by massive cuts in DECORATE resulted in Zandronum's crash.
    • By Zalewa · Posted
      Paul Corfiatis strikes again with consistent level of quality and not too high difficulty. If you know Paul's style, you know what to expect.
    • By Zalewa · Posted
      The first two maps are not that promising, they mostly stay true to the original IWAD, but I still think that IWAD maps were slightly better. The WAD picks up once it reaches into further Doom 1 episodes. It has constant action and good visuals. I like it. I love it. It's good.