< Toms Road >

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3 Screenshots

Author

Toms Gailitis

About This File

This one is the 11 th level from the < Toms Road > series...

Credits

idsoftware all wad builders out there, me

Base

What does this mean ?

Build Time

About two months, because I had a lack of time and concentration...

Editors Used

Wadauthor - allmost all the time, Wintex, Doombuilder - Downloaded it too late, 3D MAX, Adobe Photoshop

Bugs

No




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Zahid

  • 5
  

This is very innovative map it brought doom out of hell and other rather imaginary scenarios and present quite a realistic Fps style base to invade...there are lots of ideas to praise starting point with helicopter,ak47,knife,beer,exit area,snipers and that jump into main main building through fence all seems perfect...am digging rest of the series now...

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Unknown date

  • 5
  
toms gailitis know what he is doing. 4/5

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Unknown date

  • 4
  
"This level had some potential. Unfortunately the gameplay is pretty bad. 2/5" How was it bad? It was hard yeah, but it's supposed to be that way. -Craigs

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  • 4
  
Pretty awsoeme.4 stars

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  • 1
  
Crappy custom resources and a rather badly designed map. 1/5 - Belial

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Unknown date

  • 5
  
i love ur work, ive been a fan of ur stuff sense tomsroad.wad. make a megawad i wanna see more of it. keep up the great work -morbidtwatt-

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  • 4
  
This was actually quite enjoyable. FOUR STARS!11 -RottKing

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  • 4
  
Lots of fun again, this time with less ammo and health. Has same qualities (and flaws) as first ten levels - beer, AK47, places trying to look realistic (Doomish Bathroom Syndrome) and few bare parts. 4/5 -- Brun Ohn

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  • 3
  
Good time of fun nevertheless there are a few gameplay issues (a few too crampy areas, blue(?) key and maybe some enemies). 3,5/5. Hope to see more. - Cacodemon

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  • 4
  
Substantially enjoyable.

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  • 4
  
Preety cool gfx additions, I like those map who try to look realistic with humanlike constructions, kinda hard though. 4/5 - Optimus

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  • 3
  
Thanks everyone! And -morbidwatt- its really Cool that some one appreciates my work that much! Thanks! :) - BACKFIST

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  • 4
  
"Crappy custom resources and a rather badly designed map. 1/5 - Belial" Does Belial hate everything thats not packed with sectors for ZDoom or not KDIZD? I thought this was pretty good. ****

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  • 2
  
This level had some potential. Unfortunately the gameplay is pretty bad. 2/5

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  • File Reviews

    • By bzzrak · Posted
      The flying arachnotron scared the crap out of me. The map itself? Meh, really feels like the work of a newbie, although it's kinda cleverly designed. 4 stars for being the first Eternity WAD I've ever seen, heh.
    • By JudgeDeadd · Posted
      A pretty great classic map. The trap room beyond the yellow key door is about the hardest part of the level, but other than that the other challenges are well balanced and fun on UV.
    • By Pinchy · Posted
      A wonderfully balanced and varied piece that blends the advanced features of zdoom into a well rounded adventure.   This style is what I'm learning at the moment and there are a lot of great things I improved in my own work with just one playthrough.   Well crafted rain, textures and a good choice of additional content added that all fit in.   Progression and connectivity feel really good and it triggered memories of old classic RPGs like Gothic 2 with the interwoven natural and human constructed areas.   In many respects this represents the best of modern mapping today.   ';,,;'    
    • By Dedalus 80 · Posted
      The fights (and the weapon system) are not bad but nothing special. Decent boss fights. The environment is instead really well made (nice music too) with well-fitting new monsters.