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Duke Nukem Texture Pack

   (34 reviews)
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Resource WAD as base for level designers


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Dr. Crowley

  
R.I.P. Duke palette.

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Unknown date

  
Nice, was looking for a pack of Duke Nukem textures.

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Guest

Unknown date

  
Very good...It's really 'bons' not the best, for create levels, interesting

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Unknown date

  
It's a good texture pack, but too bad this is a big copyright violation.

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Unknown date

  
"1. You ARE ALLOWED to use this wad as a base to create new additional levels AS LONG as you keep the credits of the original authors in your text file" I'll make sure to credit 3D Realms and not you. -deathz0r

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Unknown date

  
not so bad... missing only the skyes texture but we can do all from the life, isn't? - Daimon

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Unknown date

  
I don't care wether my name is in some sort of credts text or not, I just thought that someone might take use of this, so it's not from me just for the sake of being part of some credits text file. -Tormentor667

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Unknown date

  
very good 5/5. let's create levels now

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Unknown date

  
The Duke3D texture set has a very solid set of textures for space and land; Perfect for what I'm trying to do. If anything, it's a good thing someone took the time to export this :p -Daemonic

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Unknown date

  
Cool mon.

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Unknown date

  
Why not just play duke nukem 3d?

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Unknown date

  
4/5

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Unknown date

  
meh. Create something original.

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Unknown date

  
One great texture pack from a pretty good game 100000000/5 stars :P

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Unknown date

  
Blatant resource theft is not cool. The attempt to give permissions and place restrictions on what other people can do with stuff that you didn't make is even less cool.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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