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Fetals Asylum

   (6 reviews)
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3 Screenshots

About This File

This is another level brought to you by, MOSH PIT STUDIOS. This wad has two levels in it. The first level, is short and dark... a warm-up for the real action in level two, the main one! In the main level, it has a castle feel to it, with many rooms to explore. Many of the rooms are uniquie in it's own way. Again, you have to find ALL the three keys, and get out alive. Difficulty settings are in place, so 4-5 is pretty tuff, having ALL the BOSSES /. Good Luck, and look for more levels by MOSH PIT STUDIOS.


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Guest

Unknown date

  
This wad will put you to sleep. Boring and shiteasy, with ridiculous amounts of powerups and a D'Sparil fight that lasted 30 seconds on BPPT. 2/5 - Belial

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Unknown date

  
I'm ignoring the first level, which is plain and short, but the second one is quite average (and I don't find it is too easy, it would if the 2nd level has a phoenix rod). But I get stuck in the D'Sparil room and exit placement are quite strange... 3/5. ~Naan

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Unknown date

  
I expected better of Anthony Czerwonka from seeing some of his later works, but these levels are not particularly beautiful nor fun. Not the worst wad you'll find but definitely below the standards of the Heretic IWAD.

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Unknown date

  
Not a bad level. Had to cheat my way out of the fir rooms when teleprted there, and would have been to nice to have the phoenix rod earlier

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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