Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nmn Corporation Texture Set Part 2

   (15 reviews)
Sign in to follow this  

Guest

About This File

After 1.5 years time has come for the 2nd, final installment of the Nmn corporation texture pack. Enjoy. Theme: Industrial/Tech with a bit of nature (various rocks mostly). Stats: Number of textures: 312 Number of pathces: 223 Number of flats: 89 Number of switches: 3


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

MattFright

  

Not versatile enough for me to be able to use it entirely on its own, but some of the stuff here is really good. Can give your maps a unique look if you use it along with something like cc4-tex

Share this review


Link to review
Guest

Unknown date

  
mapping is difficult with these textures as many of the textures dont tile very well.

Share this review


Link to review
Guest

Unknown date

  
Absolutely awesome. Really, this is superb work. -Tango

Share this review


Link to review
Guest

Unknown date

  
Excelent as allways, Vegeta.

Share this review


Link to review
Guest

Unknown date

  
Sweet looking textures. -Doom_Dude

Share this review


Link to review
Guest

Unknown date

  
Excellent texture set! -deathz0r

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×