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Beyond the Walls of the Night (v1.1)

   (18 reviews)
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2 Screenshots

About This File

A metal structure floating in the night. Story: Hellish spirits that live beyond the visible world are recolecting human tecnology to build bodies for themselves so they can invade the Earth. You must stop them.


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Guest

Unknown date

  
wonderful..new sound and texture, slant, 2nd key..but map is very complicate

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Guest

Unknown date

  
It started out well, great design and nifty gameplay, through just before meeting the Cyberdemon, I had to idclip my way through there :P. I couldn't find an exit (I hate when this happens, because it makes me use a cheat and spoil the game ;P). I want more maps from Aluqah though! 4/5 - Optimus

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Guest

Unknown date

  
This map is simply great. Is haw a map should be. 5/5

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Guest

Unknown date

  
Open non-linear progression, excellent design and good texturing. 4/5 - Belial

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Guest

Unknown date

  
I had to cheat to get to the end. Adequate visuals, but gameplay was quite bad, although I find it hard to say what exactly was wrong with it. 2/5

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Guest

Unknown date

  
This map si great... but I have some problems to find some switches (esp. how to get to the place with plasma rifle. Fortunatly the lift switch is pushable through wall :) )... and I dont like Lord of the Rings ;) 4/5 - Damned

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Guest

Unknown date

  
Get ready people, Aluqah is preparing for a massive wave of wads for the /Newstuff chronicles! (again) This map was actually pretty good. It's nice to see somebody GIVE CREDIT TO OTHER PEOPLE FOR THEIR SPRITES FOR A FUCKING CHANGE. ^_^ 4/5 Craigs You should consider downloading this people, it's definitely worth your time!

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Guest

Unknown date

  
awesome. totally non-linear, never boring. 5/5.

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Guest

Unknown date

  
Quite nice, but confusing here and there 4/5 -- Brun Ohn

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Guest

Unknown date

  
Fun.

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Guest

Unknown date

  
Aluqah has some of the most interesting and unique maps in the archives;this one is no exception. A worthwhile download and play-through.4/5-d.d .koop

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mallo

Unknown date

  
Cool! You could have made the rocket launcher a bit more obvious tho.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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