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Thief - The Trail of the Arch-Heretic

   (33 reviews)
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4 Screenshots

About This File

A moody, ambient WAD intended to put some of the feeling of "Thief: the Dark Project" into Heretic. It's a reworking of my own njthief WAD for Doom2.


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whirledtsar

· Edited by whirledtsar

  

Very good looking (and sounding) map with a truly moody atmosphere. The level design is fine, involving searching for named keys throughout buildings in the city to open various paths, optional and required. It ends with a boss fight against the titular arch-heretic, which is fun and challenging. Throughout the level ammo supplies are a bit rare though, leading to some frustrating ammo starvation. This would get a 4 if there weren't so many times you have to resort to your necromancer's gauntlets (or just running away). Also the loot system felt completely irrelevant, but that doesn't really impact the gameplay.

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Guest

  
5/5. Great visuals, masterful level design, great fun!

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Guest

Unknown date

  
vomit

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Guest

Unknown date

  
Amazing Heretic modern level, interesting "loot" system, looking like another secret counting, hard enough (completed it only in skill2), and, of course, nice texturing/architectu ring/detailing work. So bad there's not more Heretic levels like this... Legendary, 5/5. ~Naan

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Unknown date

  
Great textures. Cool Thief feel. Almost looks likr the original but has Heretic gameplay and a nice twist at the end.

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Guest

Unknown date

  
Beautiful map. Well themed. Textures chosen well. Boring but very very very clever. I like action anyway.

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Guest

Unknown date

  
Possibly the best single level for Heretic I played. Man, if only master Enjay made entire episode of Thief inspired maps: haunted forest, Maw, Old Quarter, catacombs... That would have been the best thing ever in the history of best things ever. But, I guess this is good enough.

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Unknown date

  
Adorable, just like the first Thief game.

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Guest

Unknown date

  
Runs at 1FPS on my 1.8GHZ Dell but looks great!

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Guest

Unknown date

  
Heh, sooo good. Excellent map that perfectly captured atmosphere of fist two Thief games. And, that reflections... you sure wont find THAT in DarkEngine!:D Its also really fun to play, I just cant find any flaw here. 5/5

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Unknown date

  
Rockin' good level. Perfect everything. Friendly Protip: The word for a person who starts a heresy is 'heresiarch'. So...Thief - The Trail Of The Heresiarch. ;)

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Unknown date

  
Masterpiece = best heretic wad ev4r! - 5 stars Daimon

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Unknown date

  
Very good advanced Heretic map. But it's a bit disappointing, gameplay is interesting, but not challenging. Final boss area could be better. Still, very funny, 4/5. More like this.

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Unknown date

  
Enjay i played this wad 2 months ago and i still say this is HERETIC MASTERPIECE - alterworldruler

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Unknown date

  
5/5: stunning visuals, ambiance, alternate monsters used, nice adventure (some parts gave a strong feeling walking through unloved), technical skills shown, runs lag-less @ GZDoom 1.8.02. 4/5: map layout often very rectangular. 3/5: @ UV often poor (f.e. singular) monster place, useless non-linearity (f.e. electrified barrier), overall gameplay. Overall: solid 4/5, very nice adventure, but not enough gameplay for playing it twice - so not legendary.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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