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SPACESHIP 1024

   (31 reviews)
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2 Screenshots

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A 1024x1024 map on a Spaceship.


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Guest

Unknown date

  
I'm guessing most of the harsher complaints in the comments come from the 1st version, as this one didn't have any true problems. It definitely isn't one of Paul's better levels, but nothing to hate. It provides a good opposition in a small area with a good amount of gunners to keep you on your toes, and the mega sphere at the end can be used to speed up an "all kills" session if you dare reach the final room as early as possible. [3/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
OMG I LOVE THIS LEVEL i love it how quickly it turns into a bloodbath -DOOMMAN98

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Guest

Unknown date

  
Small and nifty! 4/5 - Optimus

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Guest

Unknown date

  
ohoh...little but very difficult!

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Guest

Unknown date

  
Nice texture misalignments in both vanilla and PrBoom+. Either way, the map is okay, nothing more. 3/5 - Belial

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Guest

Unknown date

  
Nice map I got texture errors in Prboom+ in Gzdoom I had none, the megasphere in the exit room was a bit too much 4/5

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Guest

Unknown date

  
just crap

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Guest

Unknown date

  
THIS SUCKS many gunners not enough health. 0 stars

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Guest

Unknown date

  
I thought this was good fun, although the metallic design seems very old-fashioned. It is odd to have a megasphere right next to the exit in a stand-alone level. I enjoyed the nostalgic run-to-catch-the-lif t secret and the gameplay was snappy and sweet. I'll probably forget it completely in half an hour, and it's not as good as that other 1024 level... you know the one. I can't remember the name, but it floated in space.

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Guest

Unknown date

  
This is dated August 1996. You fight 60 baddies in a silvery spaceship that feels larger than 1024x1024. Apart from a few texture errors the design is lovely in a retro way. Gameplay suffers from the fact that all three of the battles distance you from the enemies; you have plenty of ammo, and you can just stand back and slaughter them at your leisure, which is odd for such a small level. It's not bad though.

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Guest

Unknown date

  
Not bad, but hugely overammoed - the secrets just add to the surplus. Only one ambush poses a threat, but it can be dealt with safely. The archie turns out to be completely toothless - actually releasing him would make the final stages of the map a bit more interesting. The gameplay flaws drag the rating down to 3/5.

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Guest

Unknown date

  
I like chaingunner/hitscan rape as much as the next guy. 3.

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Guest

Unknown date

  
nice design and lighting, too short 4/5

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Guest

Unknown date

  
I really enjoyed this level, especially for its size. Theres a good amount of detail overall, and the level generally looks nice. Maybe a bit too much ammo though, apart from that very good! 4/5

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Kapanyo

Unknown date

  
Fantastic! Retains that amazing detail and that Paul lighting. It's not actually that overloaded with ammo as the comments say, but it's SUPER short, and super small. Not that there's anything wrong with that. Or that there's anything more to say, really. Great, blah blah blah, has HellKnights and ArchViles and CacoDemons...

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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