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SPACESHIP 1024

   (31 reviews)
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A 1024x1024 map on a Spaceship.


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Guest

Unknown date

  
I'm guessing most of the harsher complaints in the comments come from the 1st version, as this one didn't have any true problems. It definitely isn't one of Paul's better levels, but nothing to hate. It provides a good opposition in a small area with a good amount of gunners to keep you on your toes, and the mega sphere at the end can be used to speed up an "all kills" session if you dare reach the final room as early as possible. [3/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
OMG I LOVE THIS LEVEL i love it how quickly it turns into a bloodbath -DOOMMAN98

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Guest

Unknown date

  
Small and nifty! 4/5 - Optimus

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Guest

Unknown date

  
ohoh...little but very difficult!

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Guest

Unknown date

  
Nice texture misalignments in both vanilla and PrBoom+. Either way, the map is okay, nothing more. 3/5 - Belial

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Guest

Unknown date

  
Nice map I got texture errors in Prboom+ in Gzdoom I had none, the megasphere in the exit room was a bit too much 4/5

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Guest

Unknown date

  
just crap

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Guest

Unknown date

  
THIS SUCKS many gunners not enough health. 0 stars

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Guest

Unknown date

  
I thought this was good fun, although the metallic design seems very old-fashioned. It is odd to have a megasphere right next to the exit in a stand-alone level. I enjoyed the nostalgic run-to-catch-the-lif t secret and the gameplay was snappy and sweet. I'll probably forget it completely in half an hour, and it's not as good as that other 1024 level... you know the one. I can't remember the name, but it floated in space.

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Guest

Unknown date

  
This is dated August 1996. You fight 60 baddies in a silvery spaceship that feels larger than 1024x1024. Apart from a few texture errors the design is lovely in a retro way. Gameplay suffers from the fact that all three of the battles distance you from the enemies; you have plenty of ammo, and you can just stand back and slaughter them at your leisure, which is odd for such a small level. It's not bad though.

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Guest

Unknown date

  
Not bad, but hugely overammoed - the secrets just add to the surplus. Only one ambush poses a threat, but it can be dealt with safely. The archie turns out to be completely toothless - actually releasing him would make the final stages of the map a bit more interesting. The gameplay flaws drag the rating down to 3/5.

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Guest

Unknown date

  
I like chaingunner/hitscan rape as much as the next guy. 3.

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Guest

Unknown date

  
nice design and lighting, too short 4/5

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Guest

Unknown date

  
I really enjoyed this level, especially for its size. Theres a good amount of detail overall, and the level generally looks nice. Maybe a bit too much ammo though, apart from that very good! 4/5

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Kapanyo

Unknown date

  
Fantastic! Retains that amazing detail and that Paul lighting. It's not actually that overloaded with ammo as the comments say, but it's SUPER short, and super small. Not that there's anything wrong with that. Or that there's anything more to say, really. Great, blah blah blah, has HellKnights and ArchViles and CacoDemons...

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  • File Reviews

    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
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