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SPACESHIP 1024

   (32 reviews)
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A 1024x1024 map on a Spaceship.


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MeriMemesX

  

I loved this map

 

It has a lot of nice things, the enemies are adequate and very well placed, maybe too many MiniMuns (yes, I gave them a funny name)

 

Spectacular soundtrack obviously, it's that of Star Wars

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Unknown date

  
I'm guessing most of the harsher complaints in the comments come from the 1st version, as this one didn't have any true problems. It definitely isn't one of Paul's better levels, but nothing to hate. It provides a good opposition in a small area with a good amount of gunners to keep you on your toes, and the mega sphere at the end can be used to speed up an "all kills" session if you dare reach the final room as early as possible. [3/5] ~Chain Mail (11/2007)

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Unknown date

  
OMG I LOVE THIS LEVEL i love it how quickly it turns into a bloodbath -DOOMMAN98

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Unknown date

  
Small and nifty! 4/5 - Optimus

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Unknown date

  
ohoh...little but very difficult!

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Unknown date

  
Nice texture misalignments in both vanilla and PrBoom+. Either way, the map is okay, nothing more. 3/5 - Belial

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Unknown date

  
Nice map I got texture errors in Prboom+ in Gzdoom I had none, the megasphere in the exit room was a bit too much 4/5

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Unknown date

  
just crap

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Unknown date

  
THIS SUCKS many gunners not enough health. 0 stars

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Unknown date

  
I thought this was good fun, although the metallic design seems very old-fashioned. It is odd to have a megasphere right next to the exit in a stand-alone level. I enjoyed the nostalgic run-to-catch-the-lif t secret and the gameplay was snappy and sweet. I'll probably forget it completely in half an hour, and it's not as good as that other 1024 level... you know the one. I can't remember the name, but it floated in space.

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Unknown date

  
This is dated August 1996. You fight 60 baddies in a silvery spaceship that feels larger than 1024x1024. Apart from a few texture errors the design is lovely in a retro way. Gameplay suffers from the fact that all three of the battles distance you from the enemies; you have plenty of ammo, and you can just stand back and slaughter them at your leisure, which is odd for such a small level. It's not bad though.

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Unknown date

  
Not bad, but hugely overammoed - the secrets just add to the surplus. Only one ambush poses a threat, but it can be dealt with safely. The archie turns out to be completely toothless - actually releasing him would make the final stages of the map a bit more interesting. The gameplay flaws drag the rating down to 3/5.

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Unknown date

  
I like chaingunner/hitscan rape as much as the next guy. 3.

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Unknown date

  
nice design and lighting, too short 4/5

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Unknown date

  
I really enjoyed this level, especially for its size. Theres a good amount of detail overall, and the level generally looks nice. Maybe a bit too much ammo though, apart from that very good! 4/5

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Unknown date

  
Fantastic! Retains that amazing detail and that Paul lighting. It's not actually that overloaded with ammo as the comments say, but it's SUPER short, and super small. Not that there's anything wrong with that. Or that there's anything more to say, really. Great, blah blah blah, has HellKnights and ArchViles and CacoDemons...

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