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Revisiting Phobos

   (11 reviews)
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4 Screenshots

About This File

My second attempt to make a E1Mx-style map, this time with less detail but more classic feeling. Tested with DOOM.EXE and ZDoom.


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Guest

Unknown date

  
Oldschool, well designed and nifty! Had me running around for sometime though. 4/5 - Optimus

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Guest

Unknown date

  
For some reason this wasn't as enjoyable as I expected it to be. Something was missing from the gameplay as the map felt empty and easy despite the rather high monster count. 3/5 - Belial

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Guest

Unknown date

  
Very fun map! 5/5

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Lightning Hunter

Unknown date

  
I agree with the reviewer above that this map felt like it was missing something. There wasn't much of a real challenge, and I never felt threatened by the traps. There was too much health and ammo. Besides that, the detail is great, and the layout not too shabby. 3/5

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Guest

Unknown date

  
Old-style Doom served up just the way I like it. Great map. 5/5

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Guest

Unknown date

  
Very complex layout that twists in on itself. Reminiscent of the later levels of E1. Definitely worth playing.

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Guest

Unknown date

  
Awesome! Large, pretty and with great flow, lots of E1 fun. 5/5 -- Brun Ohn

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Guest

Unknown date

  
Nice map, yet there's too much "what I'm supposed to do now" situation (for my taste) that motivated me to abandon it, perhaps if I tried it in Zdoom should be diference.

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Guest

Unknown date

  
Made in Italy the best.

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Guest

Unknown date

  
SPQR eh? damn, I love it. ~csg

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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