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Revisiting Phobos

   (11 reviews)
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4 Screenshots

About This File

My second attempt to make a E1Mx-style map, this time with less detail but more classic feeling. Tested with DOOM.EXE and ZDoom.


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Guest

Unknown date

  
Oldschool, well designed and nifty! Had me running around for sometime though. 4/5 - Optimus

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Guest

Unknown date

  
For some reason this wasn't as enjoyable as I expected it to be. Something was missing from the gameplay as the map felt empty and easy despite the rather high monster count. 3/5 - Belial

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Guest

Unknown date

  
Very fun map! 5/5

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Lightning Hunter

Unknown date

  
I agree with the reviewer above that this map felt like it was missing something. There wasn't much of a real challenge, and I never felt threatened by the traps. There was too much health and ammo. Besides that, the detail is great, and the layout not too shabby. 3/5

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Guest

Unknown date

  
Old-style Doom served up just the way I like it. Great map. 5/5

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Guest

Unknown date

  
Very complex layout that twists in on itself. Reminiscent of the later levels of E1. Definitely worth playing.

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Guest

Unknown date

  
Awesome! Large, pretty and with great flow, lots of E1 fun. 5/5 -- Brun Ohn

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Guest

Unknown date

  
Nice map, yet there's too much "what I'm supposed to do now" situation (for my taste) that motivated me to abandon it, perhaps if I tried it in Zdoom should be diference.

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Guest

Unknown date

  
Made in Italy the best.

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Guest

Unknown date

  
SPQR eh? damn, I love it. ~csg

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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