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Revisiting Phobos

   (11 reviews)
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4 Screenshots

About This File

My second attempt to make a E1Mx-style map, this time with less detail but more classic feeling. Tested with DOOM.EXE and ZDoom.


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Guest

Unknown date

  
Oldschool, well designed and nifty! Had me running around for sometime though. 4/5 - Optimus

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Guest

Unknown date

  
For some reason this wasn't as enjoyable as I expected it to be. Something was missing from the gameplay as the map felt empty and easy despite the rather high monster count. 3/5 - Belial

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Guest

Unknown date

  
Very fun map! 5/5

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Lightning Hunter

Unknown date

  
I agree with the reviewer above that this map felt like it was missing something. There wasn't much of a real challenge, and I never felt threatened by the traps. There was too much health and ammo. Besides that, the detail is great, and the layout not too shabby. 3/5

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Guest

Unknown date

  
Old-style Doom served up just the way I like it. Great map. 5/5

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Guest

Unknown date

  
Very complex layout that twists in on itself. Reminiscent of the later levels of E1. Definitely worth playing.

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Guest

Unknown date

  
Awesome! Large, pretty and with great flow, lots of E1 fun. 5/5 -- Brun Ohn

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Guest

Unknown date

  
Nice map, yet there's too much "what I'm supposed to do now" situation (for my taste) that motivated me to abandon it, perhaps if I tried it in Zdoom should be diference.

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Guest

Unknown date

  
Made in Italy the best.

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Guest

Unknown date

  
SPQR eh? damn, I love it. ~csg

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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