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NeoDoom

   (209 reviews)
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About This File

This is a 32 map wad with various changes in the looking of the Doom 2. Most of the graphics were changed, as well as the weapons and some enemies. It has new enemies and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for Doomsday Engine.


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Katamori

  
Changed my life in several, several, several aspects. Doubtless 5*, for personal reasons. And because it's plays good anyway.

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Massao

  
One of daniels best wad, awesome design great soundtrack still very good to play today this mod deserves a 5/5. Daniel released his last wad a sequel to neodoom called final-neodoom, You can download it here http://musica.ufma.b r/prof/trab/p_dan/mo ds/

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Guest

  
I enjoyed this enough I sought it out a year later, after playing a large group of wads. It stood out the most in memory.

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NuMetalManiak

  
you practically have to god mode your way through it, even on ITYTD. inventory items are bugged unless you use the patch, but even they won't be of much help against the OVERPOWERED AS FUCK ENEMIES. 1 star for the city levels being fantastically designed though.

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Guest

  
5/5

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Guest

  
This truly is very best of doom juego mod of all time! No, not any alien vendetta or brutla dom or megaman dooms this is realy doom as envisioned by id back in the ninties. Do not believe personal attacks made against author by jeluos loser who envy this many of talent. Neodoom is as doom 3 should have been, it is the true DOOM3! Play now and experience very vast amount of custom made maps, weapons and monster to attack player and bring fourth glory of space marine!

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Guest

  
Liked it. Was great.

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Guest

Unknown date

  
One of the worst megawads I've ever played, if not the worst. Has probably the worst gameplay ever. Some of the cool enemies and weapons are nice, others are bullshit and don't work. Inventory is a BAD idea. And wtf, gameplay is just bad, people just like this because it has OMG NEW STUFF. Play Scythe (1 or 2, doesn't matter), then play this, and feel which one is the superior megawad. -Talvi

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Unknown date

  
This is a mixed Bag. but I'm giving it a good rating because this looks to be a fun wad to blast around in with friends.

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Guest

Unknown date

  
Most of the maps are solid, but a lot of the urban/suburban maps are just plain too confusing.

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Guest

Unknown date

  
It's an awesome mod, up their with Alien Vendetta. The sounds are awesome, the graphics are awesome and the weaponry is awesome. Some people say that the graphics were "stolen" but it looks like you gave them proper credit. I'm especially happy to see an extensive array of city themed graphics - since I'm making a mod myself that needs them.

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Unknown date

  
This a great Wad,great work Daniel- Marine Pyro

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Guest

Unknown date

  
I like it. The secondary attack, different monsters to challenge, items, and many weapons. AWESOME !!!!

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Guest

Unknown date

  
Awesome as fuck, i cum when i play

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Guest

Unknown date

  
I Love It!!! O_O PERFERCT!!!!!!!!!! 5/5 - Jonas

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Guest

Unknown date

  
Nice maps, but those horrible lockup/instant death bugs with the weapons and inventory... Man. 3/5.

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Guest

Unknown date

  
Amazing. It's much better than zbloodpack 5/5

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Unknown date

  
this mod roks! it must be the highlight wad of the year!! we must be happy to see someone making a work like this on a 13yrs old game!! btw, i hate the coward motherfuckers that use this section to make personal attacks to the author. i liked especially the city levels!!! 5/5 kick ass!!

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Unknown date

  
Why the hell is this thing so fucking big? Oh yeah, it's from all of the stolen graphics and sounds. FAIL!

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Guest

Unknown date

  
HAHA! GOOOOOOOOD!

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Guest

Unknown date

  
Comparing Scythe 2 to anything but Scythe 2 is pretty stupid, because come on, really? What an imbalanced and retarded comparison. So, anyway, this entire thing is goofy and wonky but is kind of fun because of it. Most people will probably never finish it, of course.

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Unknown date

  
I've been waiting for this since I heard about it. 5/5

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Guest

Unknown date

  
Finally finished this on coop. This is an amazing mapset and should keep coop players busy for a very long time. Some of the weapons I never used though, like the grenade launcher and a few others. Still, nice to have a large variety of weapons at your disposal. I'd give this 5/5 BUT one thing really pulls the score down. The vixens. They're overpowered, annoying and everywhere. I would have enjoyed this wad alot more if it wasn't for those whores. Great wad overall though 4/5 - Cutmanmike

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Unknown date

  
How stupid am I? I voted 4/5 before moving to the really good levels with great ideas, like the city, those castles, etc. They featured the most beatifull and lifelike city/football field/island/castle/ anything scenes I've ever seen on Doom!!! Far more! Now I vote 5/5 for compensation.

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Unknown date

  
A good quality WAD with large, varied and interesting levels, good gameplay, and a unique atmosphere of its own. The jDoom version also makes good use of custom monsters and weapons, adding further to the gameplay. Unfortunately, in the ZDoom version Daniel went overboard somewhat with the custom content; much of it feels thrown in for the sake of it. Overall, 3.5/5 for the ZDoom version, 4.5/5 for the jDoom version, so 4/5 overall.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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