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Sapphire - Orbital Research

   (145 reviews)
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4 Screenshots

About This File

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.


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NuMetalManiak

  
who cares, if you had fun with it you had fun with it.

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Guest

Unknown date

  
One of the best maps I have ever played. I have played many many maps. Probley spent more time looking around than fighting. 5/5/06

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Unknown date

  
I like this wad it's very detailed and fun to play I'm a gzdoom nut so I love levels created using it I look forward to more levels from you Tormentor667

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Unknown date

  
That nifty skybox and reflections sometimes look much better in quality than your average 3d accelerated FPS game! Wow,. I could never expect such a gfx quality from Doom! The gameplay is a bit forgetable though. 4/5 - Optimus

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Unknown date

  
rox

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Unknown date

  
Very Impressive! i love space maps and this one rules. tough, few things. First, the bloodcolor could be dark green (for Hell Knight and for Baron) and caco dark blue.

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Unknown date

  
Looking awesome this map is great 5/5

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Unknown date

  
Yet another shitty sparkledog in doom form.

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Unknown date

  
This is a really nice wad , not your best, but still very nice and it looks great. It's a nice filler untill TNT4 comes =) So f**k the usuall negativity of doomworld.com's newstuff. 3,5 stars in my opinion.

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Unknown date

  
3/5: Looks good, but what matters more in my book is gameplay. Which suffers here, sadly. If only he had taken the time to make sure this played well... -- Wills

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Unknown date

  
What's with the whining here? This is all good aside from the corridor madness

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Unknown date

  
Good, but not that great. Looks nice but it's boring. It's more a showcase of (useless) detail than creativity and well designed gameplay.

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Unknown date

  
realy hard but its all good

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Unknown date

  
Gets boring quite fast because of the predominantly squarish designs and linearity. The section after the purple door doesn't help, same goes for other lengthy hallway areas where monsters can only come from one direction. There are several rooms that provide a more interesting challenge (like the YK room or the room with 3 switches) but that's not enough for me. 3/5 - Belial

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Unknown date

  
This map kicking ass LOL -Daimon

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Unknown date

  
OOH SHINY FLOORS

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Unknown date

  
The atmosphere is perfect! Download it now! 5/5

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Unknown date

  
This one is fantastic! - Zalewa

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Unknown date

  
Good. Elll.

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Unknown date

  
This is a beautiful map with great atmosphere and style. Gameplay is linear and predictable, but the battles are fun and exciting, and require some tactics to get through. Not for everybody, but if you appreciate aethetics, you will find this exceptional.

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Unknown date

  
Good level, decent gameplay. Worth a run. Very nice visuals. I think i'm tearing up deathz0r ;( -Fusion

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Unknown date

  
Best map in a long time, from a solid author. Standard yet fun gameplay, nice aesthetics. Give it a looksee and judge for yourself, don't listen to everyone's opinion, make your own. --Darkfyre

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Unknown date

  
Outstanding. Absolutely NO COMPLAINTS. Extra Textures used very well. Gameplay is a bit repetitive but its always exciting, the pace never slows down. Just fuckin OUTSTANDING. Felt much like unreal. Great job on the atmosphere,its the best ive seen so far for a single map. Complete with endgame graphics and all. Which is very beautiful by the way with the 2 moons and the beach. ZDoom features used well and sparingly. Not overdone just cuz one knows how to use it.

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Unknown date

  
This is an extremely good-looking level, although if you strip away the looks it's surprisingly simplistic. It reminds of a typical Quake II map but with more monsters, in the sense that it's a methodical and generally one-way blast through a set of good-looking locations. Eventually becomes a bit of a chore. The difficulty is mellow until the very end, where you face three archviles and a chaingunning, BFG-ing spider mastermind. Lovely skybox, nice design.

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Unknown date

  
Pretty Cool, really atmospheric. I have to say I found it a bit bland(game play wise), but that's just me. 4/5 Anyways

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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