Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sapphire - Orbital Research

   (146 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Pretty Cool, really atmospheric. I have to say I found it a bit bland(game play wise), but that's just me. 4/5 Anyways

Share this review


Link to review
Guest

Unknown date

  
Bleh, realm667 at its worst. At least it isn't a 35-map megawad.

Share this review


Link to review
Guest

Unknown date

  
Another awesome project from my current favorite level designer. If only I could pull-off something half this awesome... Oh well, anyway, don't miss it. A 5. -TeH NeXuS

Share this review


Link to review
Guest

Unknown date

  
Looks quite good, plays so-so. Deathz0r's review was wholly ungrounded, but the WAD still isn't up to Tormentor's usual standards.

Share this review


Link to review
Guest

Unknown date

  
Torm is one of my favorite mapper 5 out of 5 -bryant "Gunrock"

Share this review


Link to review
Guest

Unknown date

  
Deathz0r was unfair I think, this map is pretty sweet not his best, but still fun and it looks great. a great filler untill the final TNT comes alomg recommended 3,5 /5 , but i gave 4/5 Dyne

Share this review


Link to review
Guest

Unknown date

  
IT OWNED ME IT WAS SO AWESOME.

Share this review


Link to review
Guest

Unknown date

  
I played this and the first time through, I thought it was 3 star material. The second time I rapidly became bored by the KDiZD-inspired gameplay. Looking back on this, I think to myself, "GOOD LORD what generic music!"

Share this review


Link to review
Guest

Unknown date

  
5 stars to balance out the zero star reviews this is actually a 4 star level still great job Tormentor667

Share this review


Link to review
Guest

Unknown date

  
Legendary in look, better then average in gameplay. 4,5/5 (damn i need 10 grade scale ;) -Damned

Share this review


Link to review
Guest

Unknown date

  
It's good for maybe one playthrough with a weapons mod. Other than that, it seems like some filler in between torm's major projects. 3/5

Share this review


Link to review
Guest

Unknown date

  
medium sized? this thing is huge! nice floor reflections, too, i don't know how you got them to work, but anyways, 5/5-mohaa555 this is awesome!

Share this review


Link to review
Guest

Unknown date

  
Monster placement was like "LOL IMMA PUT A HUNDRED ARCHIES HER AN A BIG CHEEPAS BOS HERE CAUS IM A BASRAD :-)"

Share this review


Link to review
Guest

Unknown date

  
Pretty one-sided and boring 2/5

Share this review


Link to review
Guest

Unknown date

  
Not bad but where the hell is the green card...??

Share this review


Link to review
Guest

Unknown date

  
Very good map, but gameplay was a bit low in places and quite repetitive. Still gets a 5 though.

Share this review


Link to review
Guest

Unknown date

  
Fun and beautiful

Share this review


Link to review
Guest

Unknown date

  
This is good fun. The game play may not be innovative, but it has good fights and a fairly complex layout (primarily due to creative structural designs) to keep things interesting. The graphics are beautiful and I love the music--it's very intense and thrilling, kind of like the music of "24." Good job! 4/5

Share this review


Link to review
Guest

Unknown date

  
Very atmospheric. Gameplay is generic, even dull sometimes, but health is relatively scarce considering the opposition so if you play it fast it can keep you on your toes. It's not without flaws ; there's lots of minor problems here and there, silly looking stuff like green blood or a mancubus "recolor" that is all black and shoots green balls, too much floor detail making it pretty zippy. Still, 4/5.

Share this review


Link to review
Guest

Unknown date

  
I Love Space LEVELS SOOOOO MUCHO!!! i even started mapping spacelevels my self seeing this one. I Dont know what u guys mean with "symmetric" coz this level Brutaly OWNS !!!!!!!!!!!! i'm a great fan of tormentor so i give him 5/5 - .+:icytux:+.

Share this review


Link to review
Guest

Unknown date

  
Greatest skybox ever, the whole level looks very good except those silly vertical lights that end in midair. Gameplay is mostly pretty dull, just endless corridors. The architecture is also too copy-pasty (if that is a word). 3 stars. P.S. Hint to Tormentor: do not put detail on the floors and you'll improve the gameplay.

Share this review


Link to review
Guest

Unknown date

  
Map is beautiful, nice UT2004 music and monsters ( this boss from Demon Eclipse is quite awesome ), but the gameplay is a bit dull. Corridors, corridors, corridors. 3.5/5 --> 4/5.

Share this review


Link to review
Guest

Unknown date

  
This map has nice texturing, but the actual architechture is terminally bland and uninspiring. The gameplay is also that style of generic blastfest that is so popular these days. All in all a really mediocre map.

Share this review


Link to review
Guest

Unknown date

  
Very good map! Well done!

Share this review


Link to review
Guest

Unknown date

  
Ver nice looking map; beautiful textures and skybox! Gameplay isn´t perfect (a bit repetive) but by far superior to the TNT standard and most other stuff released these days. This wad deserves 5 stars! -Vader

Share this review


Link to review
  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
×