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Sapphire - Orbital Research

   (146 reviews)
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4 Screenshots

About This File

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.


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Unknown date

  
Pretty Cool, really atmospheric. I have to say I found it a bit bland(game play wise), but that's just me. 4/5 Anyways

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Unknown date

  
Bleh, realm667 at its worst. At least it isn't a 35-map megawad.

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Unknown date

  
Another awesome project from my current favorite level designer. If only I could pull-off something half this awesome... Oh well, anyway, don't miss it. A 5. -TeH NeXuS

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Unknown date

  
Looks quite good, plays so-so. Deathz0r's review was wholly ungrounded, but the WAD still isn't up to Tormentor's usual standards.

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Guest

Unknown date

  
Torm is one of my favorite mapper 5 out of 5 -bryant "Gunrock"

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Unknown date

  
Deathz0r was unfair I think, this map is pretty sweet not his best, but still fun and it looks great. a great filler untill the final TNT comes alomg recommended 3,5 /5 , but i gave 4/5 Dyne

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Unknown date

  
IT OWNED ME IT WAS SO AWESOME.

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Unknown date

  
I played this and the first time through, I thought it was 3 star material. The second time I rapidly became bored by the KDiZD-inspired gameplay. Looking back on this, I think to myself, "GOOD LORD what generic music!"

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Unknown date

  
5 stars to balance out the zero star reviews this is actually a 4 star level still great job Tormentor667

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Unknown date

  
Legendary in look, better then average in gameplay. 4,5/5 (damn i need 10 grade scale ;) -Damned

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Unknown date

  
It's good for maybe one playthrough with a weapons mod. Other than that, it seems like some filler in between torm's major projects. 3/5

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Unknown date

  
medium sized? this thing is huge! nice floor reflections, too, i don't know how you got them to work, but anyways, 5/5-mohaa555 this is awesome!

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Unknown date

  
Monster placement was like "LOL IMMA PUT A HUNDRED ARCHIES HER AN A BIG CHEEPAS BOS HERE CAUS IM A BASRAD :-)"

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Unknown date

  
Pretty one-sided and boring 2/5

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Unknown date

  
Not bad but where the hell is the green card...??

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Unknown date

  
Very good map, but gameplay was a bit low in places and quite repetitive. Still gets a 5 though.

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Unknown date

  
Fun and beautiful

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Unknown date

  
This is good fun. The game play may not be innovative, but it has good fights and a fairly complex layout (primarily due to creative structural designs) to keep things interesting. The graphics are beautiful and I love the music--it's very intense and thrilling, kind of like the music of "24." Good job! 4/5

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Unknown date

  
Very atmospheric. Gameplay is generic, even dull sometimes, but health is relatively scarce considering the opposition so if you play it fast it can keep you on your toes. It's not without flaws ; there's lots of minor problems here and there, silly looking stuff like green blood or a mancubus "recolor" that is all black and shoots green balls, too much floor detail making it pretty zippy. Still, 4/5.

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Unknown date

  
I Love Space LEVELS SOOOOO MUCHO!!! i even started mapping spacelevels my self seeing this one. I Dont know what u guys mean with "symmetric" coz this level Brutaly OWNS !!!!!!!!!!!! i'm a great fan of tormentor so i give him 5/5 - .+:icytux:+.

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Unknown date

  
Greatest skybox ever, the whole level looks very good except those silly vertical lights that end in midair. Gameplay is mostly pretty dull, just endless corridors. The architecture is also too copy-pasty (if that is a word). 3 stars. P.S. Hint to Tormentor: do not put detail on the floors and you'll improve the gameplay.

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Unknown date

  
Map is beautiful, nice UT2004 music and monsters ( this boss from Demon Eclipse is quite awesome ), but the gameplay is a bit dull. Corridors, corridors, corridors. 3.5/5 --> 4/5.

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Unknown date

  
This map has nice texturing, but the actual architechture is terminally bland and uninspiring. The gameplay is also that style of generic blastfest that is so popular these days. All in all a really mediocre map.

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Unknown date

  
Very good map! Well done!

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Unknown date

  
Ver nice looking map; beautiful textures and skybox! Gameplay isn´t perfect (a bit repetive) but by far superior to the TNT standard and most other stuff released these days. This wad deserves 5 stars! -Vader

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  • File Reviews

    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
    • By NuMetalManiak · Posted
      so it seems I have not actually written a full review of Eternal Doom yet, Eternal Doom is often touted as the classic megawad of getting lost, with people crying "SWITCH HUNT!" and completely obtuse progression no casual player can think of. yet if I were to have a say, I'd say it's the best thing TeamTNT ever actually made. by comparison, Icarus is a standard megawad with some weird bits, and the same for Evilution. Daedalus is all sorts of fucked up, and the deathmatch sets aren't memorable to the singleplayer levels. this means that Eternal Doom forever stands the test of time despite its age.   you'll be happy for some of the shorter maps, which include MAP01, MAP06-08, MAP16-18, MAP21, and contrary to popular belief, MAP28. for the rest though, you'll get lost, that's the whole point. you'll likely cry foul at the obtuseness of several of the levels, in which knowing the author style really sort of helps. but when you're not hating it, you're liking it. some puzzles are actually fun, and combat remains serviceable in most locations. there's still loads of obscurity, so it helps to use that automap, especially for the memorable MAP12.   from the looks of it, it looks like Chris Couleur and Dia Westerteicher were the two who's maps will likely be felt the most. Couleur's style is making generally expansive locations in medieval fields, so there's a lot of room to run around in and quite a lot of meat in every nook and cranny imaginable. I can perhaps think it would get old after a while, but MAP11 is a nice treat and easily the best map he's done. Westerteicher seems to be responsible for most of the shorter outings, all of which have at least one bit of obtuse progression that casual players won't see. MAP03 is his best work if I'm being honest, and one of the best ways to utilize six keys in a non-Boom fashion. for the other authors, we have Adam Landefeld, with two large and two short maps, usually similar in style to Dia, Alex Mayberry, with two very linear levels, and Paul Schmitz, who may have made two short maps by ED standards, but actually somehow manages to make their progression memorable by being quite perplexing.   the showstealers are Sverre Kvernmo, Jim Flynn, and Bob Evans. it's likely these are the ones who's maps will be the ones you'll get lost in the most. Kvernmo went with MAP04, a large crate maze and sewer system, although progressing through it is generally just long, while MAP05 is actually quite short. MAP12 however is a certified magnum opus, a nicely done medieval castle with an interesting puzzle for the yellow key that still proves memorable to this day. the late Jim Flynn holds three rather notorious maps, the first being Monster Mansion (MAP31) a map that holds the most insane realism of a mansion with loads of crannies. the next is the appropriately named Beginner's End (MAP25) with numbers of confusing puzzles, and having to retrace your steps often, then right after that is the frantic MAP26, loads of ground to cover but hard to even go around. then there's Bob Evans; if MAP20 makes you squirm trying to figure out where and what is to be done, MAP30 will certainly be a true treasure hunt. these two maps are the ones where you'll need all the luck and patience to go through them.   I've played Eternal Doom all the way through many times, and my opinion of stuff tends to shift constantly on each and every map, but I tend to enjoy what I play through as I go along and memorize where anything and everything is. Eternal Doom surprisingly has linear key progression throughout the entire set, something that I'd love to see done in level progression diagrams some time soon. its maps are made out to be both long and memorable and perfectly deliver on those fronts, standing the test of time to this day. of course, there are much longer and larger maps than even Excalibur, which shows how inspirational the whole set ends up being to make much longer creative children. all this makes this the greatest accomplishment TeamTNT ever made.
    • By RonLivingston · Posted
      I have to say this, But this is the most scariest wad I've ever played, you know the yuri battle before all of those pictures came up, the super scream sound nearly made me have nightmares!
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