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Sapphire - Orbital Research

   (146 reviews)
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4 Screenshots

About This File

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.


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Guest

Unknown date

  
Pretty Cool, really atmospheric. I have to say I found it a bit bland(game play wise), but that's just me. 4/5 Anyways

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Guest

Unknown date

  
Bleh, realm667 at its worst. At least it isn't a 35-map megawad.

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Guest

Unknown date

  
Another awesome project from my current favorite level designer. If only I could pull-off something half this awesome... Oh well, anyway, don't miss it. A 5. -TeH NeXuS

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Guest

Unknown date

  
Looks quite good, plays so-so. Deathz0r's review was wholly ungrounded, but the WAD still isn't up to Tormentor's usual standards.

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Guest

Unknown date

  
Torm is one of my favorite mapper 5 out of 5 -bryant "Gunrock"

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Guest

Unknown date

  
Deathz0r was unfair I think, this map is pretty sweet not his best, but still fun and it looks great. a great filler untill the final TNT comes alomg recommended 3,5 /5 , but i gave 4/5 Dyne

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Guest

Unknown date

  
IT OWNED ME IT WAS SO AWESOME.

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Guest

Unknown date

  
I played this and the first time through, I thought it was 3 star material. The second time I rapidly became bored by the KDiZD-inspired gameplay. Looking back on this, I think to myself, "GOOD LORD what generic music!"

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Guest

Unknown date

  
5 stars to balance out the zero star reviews this is actually a 4 star level still great job Tormentor667

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Guest

Unknown date

  
Legendary in look, better then average in gameplay. 4,5/5 (damn i need 10 grade scale ;) -Damned

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Guest

Unknown date

  
It's good for maybe one playthrough with a weapons mod. Other than that, it seems like some filler in between torm's major projects. 3/5

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Guest

Unknown date

  
medium sized? this thing is huge! nice floor reflections, too, i don't know how you got them to work, but anyways, 5/5-mohaa555 this is awesome!

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Guest

Unknown date

  
Monster placement was like "LOL IMMA PUT A HUNDRED ARCHIES HER AN A BIG CHEEPAS BOS HERE CAUS IM A BASRAD :-)"

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Guest

Unknown date

  
Pretty one-sided and boring 2/5

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Guest

Unknown date

  
Not bad but where the hell is the green card...??

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Guest

Unknown date

  
Very good map, but gameplay was a bit low in places and quite repetitive. Still gets a 5 though.

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Guest

Unknown date

  
Fun and beautiful

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Guest

Unknown date

  
This is good fun. The game play may not be innovative, but it has good fights and a fairly complex layout (primarily due to creative structural designs) to keep things interesting. The graphics are beautiful and I love the music--it's very intense and thrilling, kind of like the music of "24." Good job! 4/5

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Guest

Unknown date

  
Very atmospheric. Gameplay is generic, even dull sometimes, but health is relatively scarce considering the opposition so if you play it fast it can keep you on your toes. It's not without flaws ; there's lots of minor problems here and there, silly looking stuff like green blood or a mancubus "recolor" that is all black and shoots green balls, too much floor detail making it pretty zippy. Still, 4/5.

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Guest

Unknown date

  
I Love Space LEVELS SOOOOO MUCHO!!! i even started mapping spacelevels my self seeing this one. I Dont know what u guys mean with "symmetric" coz this level Brutaly OWNS !!!!!!!!!!!! i'm a great fan of tormentor so i give him 5/5 - .+:icytux:+.

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Unknown date

  
Greatest skybox ever, the whole level looks very good except those silly vertical lights that end in midair. Gameplay is mostly pretty dull, just endless corridors. The architecture is also too copy-pasty (if that is a word). 3 stars. P.S. Hint to Tormentor: do not put detail on the floors and you'll improve the gameplay.

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Unknown date

  
Map is beautiful, nice UT2004 music and monsters ( this boss from Demon Eclipse is quite awesome ), but the gameplay is a bit dull. Corridors, corridors, corridors. 3.5/5 --> 4/5.

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Guest

Unknown date

  
This map has nice texturing, but the actual architechture is terminally bland and uninspiring. The gameplay is also that style of generic blastfest that is so popular these days. All in all a really mediocre map.

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Guest

Unknown date

  
Very good map! Well done!

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Unknown date

  
Ver nice looking map; beautiful textures and skybox! Gameplay isn´t perfect (a bit repetive) but by far superior to the TNT standard and most other stuff released these days. This wad deserves 5 stars! -Vader

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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