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Sapphire - Orbital Research

   (146 reviews)
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About This File

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.


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elend

  

A techbase (orbital space station?) that lacks gameplay and tries to make up for it with detailed corridors and very neat effects. Unfortunately the really gorgeous visuals (awesome skybox, great textures and their usage, good lighting) cannot make up for the corridor gameplay. This is one of those maps that feel very copy and pasted, because you entweder one corridor after the next and apart from some different colored doors they all look the same. All key pickup rooms look the same, all corridors look the same, only one room at the beginning of the map has something more unique to it. Corridors are usually fine, if they are connected to actual rooms and not other corridors. It's a pity, because everything else is really great and with a little bit more effort (i. e. more "unique" rooms inbetween) it could have been so much better.

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NuMetalManiak

· Edited by NuMetalManiak

  

i'll go ahead and say it, but I never understood the hate that Tormentor gets. he makes ZDoom wads that are generally fun, and this is one of those. only one map, it's a very well-done techbase that looks snazzy. the gameplay definitely isn't a strong suit though, since most of it is "shoot what's in front of you" there are six color keys, and the base does have a few branching paths, but ultimately the gameplay is quite linear and the ambushes after key grabs are quite easy to anticipate. some newer monsters to slow the pacing down a bit, but they aren't too much except for the boss at the end. pretty typical for a Torm ZDoom map. is that why it's hated? I still don't understand. but I had some fun with this still.

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Guest

Unknown date

  
One of the best maps I have ever played. I have played many many maps. Probley spent more time looking around than fighting. 5/5/06

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Guest

Unknown date

  
I like this wad it's very detailed and fun to play I'm a gzdoom nut so I love levels created using it I look forward to more levels from you Tormentor667

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Guest

Unknown date

  
That nifty skybox and reflections sometimes look much better in quality than your average 3d accelerated FPS game! Wow,. I could never expect such a gfx quality from Doom! The gameplay is a bit forgetable though. 4/5 - Optimus

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Guest

Unknown date

  
rox

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Guest

Unknown date

  
Very Impressive! i love space maps and this one rules. tough, few things. First, the bloodcolor could be dark green (for Hell Knight and for Baron) and caco dark blue.

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Guest

Unknown date

  
Looking awesome this map is great 5/5

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Guest

Unknown date

  
Yet another shitty sparkledog in doom form.

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Guest

Unknown date

  
This is a really nice wad , not your best, but still very nice and it looks great. It's a nice filler untill TNT4 comes =) So f**k the usuall negativity of doomworld.com's newstuff. 3,5 stars in my opinion.

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Guest

Unknown date

  
3/5: Looks good, but what matters more in my book is gameplay. Which suffers here, sadly. If only he had taken the time to make sure this played well... -- Wills

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Guest

Unknown date

  
What's with the whining here? This is all good aside from the corridor madness

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Guest

Unknown date

  
Good, but not that great. Looks nice but it's boring. It's more a showcase of (useless) detail than creativity and well designed gameplay.

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Guest

Unknown date

  
realy hard but its all good

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Guest

Unknown date

  
Gets boring quite fast because of the predominantly squarish designs and linearity. The section after the purple door doesn't help, same goes for other lengthy hallway areas where monsters can only come from one direction. There are several rooms that provide a more interesting challenge (like the YK room or the room with 3 switches) but that's not enough for me. 3/5 - Belial

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Unknown date

  
This map kicking ass LOL -Daimon

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Guest

Unknown date

  
OOH SHINY FLOORS

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Guest

Unknown date

  
The atmosphere is perfect! Download it now! 5/5

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Guest

Unknown date

  
This one is fantastic! - Zalewa

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Guest

Unknown date

  
Good. Elll.

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Guest

Unknown date

  
This is a beautiful map with great atmosphere and style. Gameplay is linear and predictable, but the battles are fun and exciting, and require some tactics to get through. Not for everybody, but if you appreciate aethetics, you will find this exceptional.

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Guest

Unknown date

  
Good level, decent gameplay. Worth a run. Very nice visuals. I think i'm tearing up deathz0r ;( -Fusion

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Unknown date

  
Best map in a long time, from a solid author. Standard yet fun gameplay, nice aesthetics. Give it a looksee and judge for yourself, don't listen to everyone's opinion, make your own. --Darkfyre

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Unknown date

  
Outstanding. Absolutely NO COMPLAINTS. Extra Textures used very well. Gameplay is a bit repetitive but its always exciting, the pace never slows down. Just fuckin OUTSTANDING. Felt much like unreal. Great job on the atmosphere,its the best ive seen so far for a single map. Complete with endgame graphics and all. Which is very beautiful by the way with the 2 moons and the beach. ZDoom features used well and sparingly. Not overdone just cuz one knows how to use it.

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Unknown date

  
This is an extremely good-looking level, although if you strip away the looks it's surprisingly simplistic. It reminds of a typical Quake II map but with more monsters, in the sense that it's a methodical and generally one-way blast through a set of good-looking locations. Eventually becomes a bit of a chore. The difficulty is mellow until the very end, where you face three archviles and a chaingunning, BFG-ing spider mastermind. Lovely skybox, nice design.

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  • File Reviews

    • By JudgeDeadd · Posted
      The original "Living End" is one of the most interesting, high-concept maps in Doom II; this remake, while not overtly original, manages to recapture the original climate and gives an interesting reinterpretation. The ammo and health are carefully balanced, just enough to make the level playable but also make the player feel unsafe and oppressed. Recommended.
    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
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