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A Monster Too Many

   (11 reviews)
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A simple map with lots of monsters. Includes a deathmatch section. (This is probably a horrible map but, then again i did not design it with any plans in mind. Just have fun with it ;)


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Zahid

  
Small Slaughter map with 'Go 2 it" style arena and a big room..bfg spamming mostly which is attainable via a unmarked secret teleport(strange)... not really hard if invulnerability collected...layout is weak but gameplay is build nicely...average map overall...

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Unknown date

  
not fun to single mission

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Unknown date

  
This is dated May 1996; it post-dates Deus Vult and Hell Revealed etc, which means that it's monster count is relatively modest (only 317 of the bastards, at least initially). It feels incredibly familiar though. I'm sure I have played this level before, and before 2006. Still, it's a decent slaughter-style map, with the monsters packed into a small space (reminiscent of "Go 2 It"), good fun but very simple.

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Unknown date

  
I am starting to get pissed from such monster massive maps. Maybe I am just not a 1337 doom player ;P 3/5 - Optimus

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Unknown date

  
Good for crazy-action-players , but maybe a bit too much for me... 4/5 anyway. Congrats =P well done

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Unknown date

  
It;s ok, but there is really no sense of acknowloging your accomplishment here. at least provide some eye candy with your legions of monsters. Maybe I'm too influenced by Drown in Blood or Deus Vult, but c'mon, even gross doom pallete porn could have helped at this point. ;) ~Cson

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Unknown date

  
Quite a clever little map. Smooth level design, fast-paced action, decent looks - there's pretty much no detailing, but it's not ugly either. This is the first 1996 wad I'm actually going to REplay. Check this out if you want a few minutes of slaughterfest fun. 5/5

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Unknown date

  
Really not interesting

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Only 317 monsters? That's pretty weak imo. I'm obsessed with maps with monster counts that number over 500+ or so. - dljosef

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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