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A Monster Too Many

   (11 reviews)
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A simple map with lots of monsters. Includes a deathmatch section. (This is probably a horrible map but, then again i did not design it with any plans in mind. Just have fun with it ;)


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Zahid

  
Small Slaughter map with 'Go 2 it" style arena and a big room..bfg spamming mostly which is attainable via a unmarked secret teleport(strange)... not really hard if invulnerability collected...layout is weak but gameplay is build nicely...average map overall...

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Unknown date

  
not fun to single mission

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Unknown date

  
This is dated May 1996; it post-dates Deus Vult and Hell Revealed etc, which means that it's monster count is relatively modest (only 317 of the bastards, at least initially). It feels incredibly familiar though. I'm sure I have played this level before, and before 2006. Still, it's a decent slaughter-style map, with the monsters packed into a small space (reminiscent of "Go 2 It"), good fun but very simple.

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Unknown date

  
I am starting to get pissed from such monster massive maps. Maybe I am just not a 1337 doom player ;P 3/5 - Optimus

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Unknown date

  
Good for crazy-action-players , but maybe a bit too much for me... 4/5 anyway. Congrats =P well done

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Unknown date

  
It;s ok, but there is really no sense of acknowloging your accomplishment here. at least provide some eye candy with your legions of monsters. Maybe I'm too influenced by Drown in Blood or Deus Vult, but c'mon, even gross doom pallete porn could have helped at this point. ;) ~Cson

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Unknown date

  
Quite a clever little map. Smooth level design, fast-paced action, decent looks - there's pretty much no detailing, but it's not ugly either. This is the first 1996 wad I'm actually going to REplay. Check this out if you want a few minutes of slaughterfest fun. 5/5

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Unknown date

  
Really not interesting

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Only 317 monsters? That's pretty weak imo. I'm obsessed with maps with monster counts that number over 500+ or so. - dljosef

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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