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A Monster Too Many

   (11 reviews)
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A simple map with lots of monsters. Includes a deathmatch section. (This is probably a horrible map but, then again i did not design it with any plans in mind. Just have fun with it ;)


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Zahid

  
Small Slaughter map with 'Go 2 it" style arena and a big room..bfg spamming mostly which is attainable via a unmarked secret teleport(strange)... not really hard if invulnerability collected...layout is weak but gameplay is build nicely...average map overall...

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Unknown date

  
not fun to single mission

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Unknown date

  
This is dated May 1996; it post-dates Deus Vult and Hell Revealed etc, which means that it's monster count is relatively modest (only 317 of the bastards, at least initially). It feels incredibly familiar though. I'm sure I have played this level before, and before 2006. Still, it's a decent slaughter-style map, with the monsters packed into a small space (reminiscent of "Go 2 It"), good fun but very simple.

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Unknown date

  
I am starting to get pissed from such monster massive maps. Maybe I am just not a 1337 doom player ;P 3/5 - Optimus

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Unknown date

  
Good for crazy-action-players , but maybe a bit too much for me... 4/5 anyway. Congrats =P well done

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Unknown date

  
It;s ok, but there is really no sense of acknowloging your accomplishment here. at least provide some eye candy with your legions of monsters. Maybe I'm too influenced by Drown in Blood or Deus Vult, but c'mon, even gross doom pallete porn could have helped at this point. ;) ~Cson

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Unknown date

  
Quite a clever little map. Smooth level design, fast-paced action, decent looks - there's pretty much no detailing, but it's not ugly either. This is the first 1996 wad I'm actually going to REplay. Check this out if you want a few minutes of slaughterfest fun. 5/5

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Unknown date

  
Really not interesting

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Only 317 monsters? That's pretty weak imo. I'm obsessed with maps with monster counts that number over 500+ or so. - dljosef

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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