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Hell Run - Another release from Run Like Hell!

   (5 reviews)
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About This File

* Full replacement for Doom Epesode Two * Support for all 5 skill levels * Great for DEATHMATCH * Can be completed with out cheating * The Architecture, Monster placement, Story line and professional touch of these levels will blow you away!


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Some very good moments mixed in with some pretty annoying/dull/repeti tive ones. E2M1 is garbage that doesn't belong here. E2M9 has the most irritating and pointless elevator room EVER. Overall, a 4. Worth a play.

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Guest

Unknown date

  
This is from March 1996. It's an E2 replacement. The levels are a mixed bag. E2M1 is horrible, a winding angular corridor straight from 1994. E2M2 is much better, and a bit epic - it looks like arse, but it's decent fun. E2M5 has a nice warehouse. E2M9 starts off good but is ruined by a silly spiral teleport maze. E2M8 is an easy spider/cyb fight. E2M7 is big and good fun. E2M6 looks very familiar.

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Doomkid

Unknown date

  
There's another hellrun.WAD that is much better than this for Doom 2.. Does anyone know where to find it?

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gamul312

Unknown date

  
good, fun maps. thanks!

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Guest

Unknown date

  
Not so bad, overall... fairly immaginative Daimon gives to it 2 stars

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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