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GENOCIDE

   (5 reviews)
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About This File

Another great DooM ][ WAD file from the makers of Gateway to Hell and Return to Hell. This is recommended for single player games, but DeathMatch and Cooperative (2-4 players) is available. Also included is a Dehacked patch (v2.3) that makes our level even harder!


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The first megasphere (in the Imp room) is there just for looks, it's not a secret. The Demon pit is doable even with the plasma rifle, you don't need the BFG - the sector damage is only 5%. As for the DEH patch (yes, it's buggy and will crash your port early into the map) you can safely ignore it. The level plays back just fine without it. Great WAD!

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Never_Again

  
A pro-quality oldschool map with lots of action and some spectacular effects using crystal sectors (note that glBoom-plus displays the glass floor in the red cave incorrectly as MFLR8_3 in GL). There are a couple of tricky sections - the curved narrow walkway and the crusher hall - but nothing an experienced player cannot handle. Three of the secrets are unmarked; admittedly, two of them make the level much easier - but still lots of fun.

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Guest

Unknown date

  
This hard-crashed both Prboom+ and Chocolate-Doom at a certain point early in the map. Proceed with caution.

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Guest

Unknown date

  
3. What the fuck was the point of the megasphere? The bottom is so crowded that you'll die from poisoning rather than from the monsters. Fuck. ~That guy over there

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Guest

Unknown date

  
Good WAD 5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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