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Castle of the Renegades 2

   (8 reviews)
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About This File

Here at last is the Doom 2 version of Castle of the Renegades, the epic e2m1 for the original Doom. I didn't make too many changes in the stuctures of the original, but I incorporated most of the new monsters and some of the new graphics and linedef types. This wad was so long in coming because I couldn't find a Doom 2 compatible editor that I liked that was capable of holding it. Thanks to Ben Morris for allowing me access to beta versions of his excellent editor, DCK.


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Argenteo

  

95' old castle with cool midi. Like the prison and dinning room.

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Memfis

  
Kinda legendary early castle map with some very memorable areas such as the baron restaurant. Worth a look.

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Guest

Unknown date

  
Feels more like two levels, inside the castle there's an open room with 4 doors, 3 of them locked. From there on it's very linear. There's a restaurant and a kitchen, however other places are just places. coldfusio

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Guest

Unknown date

  
Cool one.

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Guest

Unknown date

  
A bit dated but still lots of fun. 4/5

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Guest

Unknown date

  
meh. it's ok. it's not as memorable as The Waterfront level.

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Doomkid

Unknown date

  
Alright Doomers, here's a challenge, find your way through this map. Maybe I'm only having trobule because its 2 AM, who knows. Anyway this one definitely deserves a spot in your "90's WADs" folder.

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Guest

Unknown date

  
This is good fun, although it's so old that it has a textfile explaining the secrets. It's a castle level, but with enough detail and action to be fun more than a decade later. It's from an era when people made Doom levels as if they were little adventure games, and it's very nostalgic in that respect.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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