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Maxcastl: The Most Massive Wad

   (4 reviews)
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About This File

Inspired by NJ_CASTL.WAD, much of the integrity of the original level has been maintained, except that it is HUGE. I opened up many of the void spaces on the map to make passages and secret rooms. ... There are many ways to approach certain areas, and the action inside the castle is very much determined by the way a player behaves while on the outside. Monsters my appear in one area the first time you play and may not show at all in the same area the second or third time through. (see the original for more comments)


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Guest

  
As big as it is boring. On the plus side, there's no shortage of worse maps.

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Unknown date

  
A major expansion of Enjay’s nj_castl.wad, with new areas and monsters inserted inside empty parts of the original. It's no chicken-shoot once you get to the heart of the castle - the monsters there can cause real problems. I'd recommend fighting on the run and only settling down for a pitched shootout when you've found somewhere secure where you won't get boxed in. Progression is relatively smooth for a large map and height differences spice things up in the way you'd expect in a castle map.

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Unknown date

  
This is dated October 1995. It's E1M3. It's a castle level, very typical of all the other castle levels from 1995, but much larger; there are 750+ monsters, which is astonishing for 1995. The gameplay isn't very good, though. You just go around in concentric circles, blasting swarms of imps and shotgun men. There's tonnes of ammo and health. It's an impressive feat, but tedious and mazey.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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